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Grow a Monster

Grow a Monster

A Roblox experience owned by Toothless Developers.

SimulatorENmergeoffline progressrebirth

Grow a Monster is a simulator experience created on 2025-05-02. It has recorded 504,215 lifetime visits and 1,200 favorites. The title holds a 90 percent like percentage. Currently, zero users are playing. The game involves merging monsters, collecting cash, and upgrading bases. Offline progression is supported. The description highlights updates and giveaways.

Description (written by the developer; not a statement by this register)

🔥Welcome to Grow a Monster!🔥 UPDATES EVERY NONDAY! 😈 Merge monsters to evolve new ones! 💵 Collect cash and open more Monster types! 🌟 Upgrade your base and Rebirth for faster progress! ☁️ Your Monsters will progress even when you're OFFLINE! 👍 WE WILL GIVEAWAY FREE MONSTER RAIN(999 ROBUX) EVERY 500 LIKES Tags: Grow a, Merge, Evolution, Cute , Monsters, Creatures, Friends, Fun, Speed, Fast, Collect, Pets, Rainbow, Colorful, Rebirth, Stars, Friends, Simulator

Last updated by the developer 17 Jul 2025, 22:51 UTC.

0
playing (measured 11 Aug 2026, 02:48 UTC)
504,215
lifetime visits
90%
liked (895 👍 / 97 👎)
1,200
favourites (2.4 per 1k visits)
2 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
499 R$
2X Monster Spawn
449 R$
2x Gems
349 R$
VIP
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Grow a Monster! · welcome306,840 · 100.0% win
Reached Level 10! · progression116,671 · 0.00% win
Reached Level 20! · progression56,652 · 0.00% win
Reached Level 30! · progression28,410 · 0.00% win
Reached Level 40! · progression11,327 · 0.00% win
Reached Level 50! · progression2,775 · 0.00% win
Reached Level 60! · progression235 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.