ze potion
A Roblox experience owned by corny lek!.
OtherENeffectsstatsoptimization
Description (written by the developer; not a statement by this register)
right now just a game with effects that im trying to work on to have many effects, stats, how it works, etc. up to this date my most optimized game worked alone on and probably a proud game that i made optimization goals succeeded: -Character and player characters automatically update when i edit a single properties script, meaning they all function the same, but behave differently by also checking if the actual character the script is parented to belongs to a player, since you cant really "unequip tools" from a server character. - close to no errors and repeated checking, also using the best function to ever exist :WaitForChild() ---- Due to roblox falsely terminating this game once, i have to set the maturity label to more than supposed to, to prevent it from being taken down again falsely. Sorry to everybody who wont have permission to play this game..
Last updated by the developer 13 Jul 2026, 15:51 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 04:22 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.