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[PRE-ALPHA] Terrible Ordeal

[PRE-ALPHA] Terrible Ordeal

A Roblox experience owned by Semyon Squad.

HorrorENasymmetrical multiplayerkiller vs survivorscharacter abilities

Description (written by the developer; not a statement by this register)

The game is still in development (pre-alpha) and has a lot of bugs and little content. -------------------------------------------------------------------------------------------------- Terrible Ordeal is an asymmetrical competitive game where one player is the killer and the others are survivors. The goal of the game is to kill everyone if you’re the killer, and to survive if you’re a survivor. All players can use abilities depending on which character they’re playing. Survivors have different classes that determine their abilities, but every ability in the game is unique. Killers, on the other hand, don’t have specific classes, so all of their abilities are completely different from one another. Earn currency by winning rounds and successfully completing challenges. You can use this currency to buy characters and cosmetics. -- Welcome to Terrible Ordeal! --

Last updated by the developer 11 Aug 2026, 18:00 UTC.

0
playing (measured 11 Aug 2026, 20:53 UTC)
3,400
lifetime visits
76%
liked (31 👍 / 10 👎)
23
favourites (6.8 per 1k visits)
2 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:530first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

welcome badge.png · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

757675.518 August 2026 — 75 % liked28 August 2026 — 76 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 07:2076+1
18 Aug 2026, 07:1975first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.