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TGCF RP | Heaven Official's Blessing

TGCF RP | Heaven Official's Blessing

A Roblox experience owned by Fandomic Games.

RoleplayENHeaven Official's BlessingRoleplayFan Game

Description (written by the developer; not a statement by this register)

💞Welcome to the new rp based on TGCF - Heaven Officials Blessing! -Here you will find quality locations, as close to the story as possible. 🌾 -Beautiful landscapes, and places for photos, in the dynamic cycle of day and night! 🌲 -Use your items to immerse yourself even more in the locations and atmosphere! 🍂 P.S - More to come, soon! Also, the first players can receive VIP privileges forever! 🧭 💫To learn about further news, to support the project, get more privileges, join the group - https://www.roblox.com/communities/11815897/Fandomic-Games#!/about This project is an unofficial fan game based on "Heaven Official’s Blessing (TGCF)" and is not affiliated with Mo Xiang Tong Xiu or any other rights holders. The game does not claim to be original, and may be removed at the first request of the rights holder. All rights to the original materials belong to their legal owners.

Last updated by the developer 5 Jun 2026, 09:20 UTC.

0
playing (measured 14 Aug 2026, 21:05 UTC)
2,568
lifetime visits
97%
liked (66 👍 / 2 👎)
90
favourites (35.0 per 1k visits)
2 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 21:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,946 · 0.00% win
Blessed Be! · other1,038 · 0.00% win
The Legendary Wagon · other911 · 0.00% win
Lovely Café · other833 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9718 August 2026 — 97 % liked7 September 2026 — 97 % liked17 September 2026 — 97 % liked7 October 2026 — 97 % liked17 October 2026 — 97 % liked18 August 202617 October 2026
5 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 21:0497no change
7 Oct 2026, 21:0497no change
17 Sept 2026, 15:0697no change
7 Sept 2026, 15:0697no change
18 Aug 2026, 14:3097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.