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Happy Home Hangout

Happy Home Hangout

A Roblox experience owned by GreekBlade Studios.

HorrorENhorrormysterysocial

Description (written by the developer; not a statement by this register)

🌟 Welcome to Happy Home Hangout! 🏡✨ Your cozy getaway in the world of Roblox… or is it? 🛋️ Chill, chat, and explore a peaceful home full of fun surprises, hidden secrets, and relaxing vibes. 🎮 Play mini-games, decorate your space, and meet new friends—or dive deeper… if you dare. 👁️ Clues are scattered. Lore is hidden. Can you piece it all together? Every corner tells a story… but not all stories want to be found. 🎉 Join the fun. Stay for the mystery. 🔍 Happy Home Hangout – More than just a place to chill. ⭐ Just a simple hangout, in the style of a ROBLOXia classic, the Happy Home! ⭐ ❗IF YOU ARE SENSITIVE TO FLASHING IMAGES, DO NOT PLAY THIS GAME. YOU HAVE BEEN WARNED.❗ Game will update occasionally tags (ignore) Home House Cozy Classic Vintage OldSchool Chill Happy Peaceful Relax Vibe Wholesome Hangout Social Roleplay ClassicRoblox 2008Style Nostalgia FreeRoam

Last updated by the developer 25 Feb 2026, 14:40 UTC.

0
playing (measured 27 Aug 2026, 05:32 UTC)
1,458
lifetime visits
67%
liked (4 👍 / 2 👎)
33
favourites (22.6 per 1k visits)
2 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 05:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
40 R$
Donation
12 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome1,097 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.