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Push Obby Tower

Push Obby Tower

A Roblox experience owned by Aphelion Studio.

ObbyENtrollingparkourmultiplayer chaos

Description (written by the developer; not a statement by this register)

🧼 Push Obby Tower 🗼 Ready to climb… or push your way to the top? 😈 Welcome to Push Obby Tower, the ultimate trolling obby where friendship is optional and chaos is guaranteed! 🏃‍♂️ Dodge tricky jumps! 💥 Push other players off the tower! 😱 Troll your way to victory or fall victim to someone else's push! 🎮 Easy to play, hard to survive! Whether you're a parkour pro or just here to cause mayhem, Push Obby Tower is the perfect place to test your skills—and your patience. 👑 Can you make it to the top without getting pushed? [UPDATE] - New Level - Disappearing parts goes invisible X2 times faster Warning: Trust no one. Especially your friends.

Last updated by the developer 16 Feb 2026, 21:53 UTC.

0
playing (measured 27 Aug 2026, 19:08 UTC)
6,711
lifetime visits
64%
liked (9 👍 / 5 👎)
13
favourites (1.9 per 1k visits)
2 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 19:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 Push
129 R$
Permanent Rainbow Carpet
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome ! · welcome4,308 · 0.00% win
You won ! · progression444 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.