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🤠 Grow a Capybara 🥳

🤠 Grow a Capybara 🥳

A Roblox experience owned by Boorin Games.

TycoonENpet simulationidle/tycoonanimal

🤠 Grow a Capybara 🥳 is a tycoon experience created on 2025-05-03. The game has accumulated 1,869,451 lifetime visits and 130,715 favorites. It maintains a 98% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

🥳 Welcome to Grow a Capybara! 🥳 🕹️ How to play: 🏪 - Buy a capybara egg in the shop! 📦 - Place it and wait for the capybara to hatch and grow! 💰 - Collect the drops from your capybaras and sell them to get more coins! 🎈 - Play with friends for a boost! ⌚ Eggs hatch OFFLINE! ⌚

Last updated by the developer 20 Mar 2026, 23:09 UTC.

0
playing (measured 10 Aug 2026, 16:45 UTC)
1,869,451
lifetime visits
98%
liked (13,094 👍 / 278 👎)
130,697
favourites (69.9 per 1k visits)
3 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:450first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Y · other1,127,837 · 0.00% win
P · other1,127,772 · 0.00% win
P · other1,127,748 · 0.00% win
A · other1,127,712 · 0.00% win
C · other1,127,708 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9814 August 2026 — 98 % liked24 August 2026 — 98 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 10:1598no change
14 Aug 2026, 10:0898first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.