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Spires

Spires

A Roblox experience owned by Zirrium Inc..

SurvivalENbattle royalesurvivalrandom loot

Description (written by the developer; not a statement by this register)

Fight to survive on a crumbling battlefield high above the water. Every 5 seconds, each player receives a random weapon or piece of gear. Adapt to whatever you are given, battle across unstable rocky spires, and avoid being dragged down as the arena collapses around you. Reach the central obelisk for an advantage—but expect everyone else to fight for it too. Spires can crack, crumble, and fall without warning, turning every round into a different fight. ⚔️ Random gear every 5 seconds 🪨 Destructible and collapsing spires 👥 8 players per round 💠 A powerful central obelisk 🏆 Last player standing wins Master the gear. Survive the collapse. Conquer the Spires.

Last updated by the developer 8 Aug 2026, 15:16 UTC.

0
playing (measured 11 Aug 2026, 00:31 UTC)
3,663
lifetime visits
81%
liked (21 👍 / 5 👎)
16
favourites (4.4 per 1k visits)
3 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:310first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

First Kill · progression39 · 0.00% win
First Win · progression15 · 0.00% win
Dominator · progression3 · 0.00% win
Pacifist · other3 · 0.00% win
Resourceful · other1 · 0.00% win
Brawler · progression1 · 0.00% win
Demolition Expert · other1 · 0.00% win
Sharpshooter · other1 · 0.00% win
Bullseye · other0 · 0.00% win
Untouchable · progression0 · 0.00% win
Obelisk Bound · other0 · 0.00% win
Close Call · other0 · 0.00% win
Airborne · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.