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DON'T GET CRUSHED!

DON'T GET CRUSHED!

A Roblox experience owned by Voyager of Seas.

MinigamesENphysics-basedcompetitivetrolling

Description (written by the developer; not a statement by this register)

Don't get crushed is a simple game where you compete with everyone else in the server to climb a hill and take control of the boulders so the other players fall all the way back to the start as you earn wins to spend on items in the shop. [Disclaimer: Wins are a type of currency use them in the store you can even buy things that would otherwise cost Robux] (FOR A FULL LIST OF UPDATES JOIN THE COMMUNICATIONS SERVER BELOW!) In this experience you can: 👑Climb to the top to take command of the things that once tried stopping you👑 🛡️Engage in fun rivalries and interesting game mechanics🗡️ 👿Troll other players👿 🤩Prove everyone who doubted you wrong.. you too can survive from getting crushed!!!🤩 -- Latest Update logs: -- halved the explosive range of mines (you will no longer get blown up from super far away) that was a value I forgot to reset during testing of the last update -- fixed bugs. ()

Last updated by the developer 25 Jul 2026, 19:13 UTC.

0
playing (measured 19 Aug 2026, 07:05 UTC)
23,246
lifetime visits
47%
liked (16 👍 / 18 👎)
2,561
favourites (110.2 per 1k visits)
3 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 07:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Frying Pan {Permanent}
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

DONT GET CRUSHED!!!! · other19,666 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.