DON'T GET CRUSHED!
A Roblox experience owned by Voyager of Seas.
MinigamesENphysics-basedcompetitivetrolling
Description (written by the developer; not a statement by this register)
Don't get crushed is a simple game where you compete with everyone else in the server to climb a hill and take control of the boulders so the other players fall all the way back to the start as you earn wins to spend on items in the shop. [Disclaimer: Wins are a type of currency use them in the store you can even buy things that would otherwise cost Robux] (FOR A FULL LIST OF UPDATES JOIN THE COMMUNICATIONS SERVER BELOW!) In this experience you can: 👑Climb to the top to take command of the things that once tried stopping you👑 🛡️Engage in fun rivalries and interesting game mechanics🗡️ 👿Troll other players👿 🤩Prove everyone who doubted you wrong.. you too can survive from getting crushed!!!🤩 -- Latest Update logs: -- halved the explosive range of mines (you will no longer get blown up from super far away) that was a value I forgot to reset during testing of the last update -- fixed bugs. ()
Last updated by the developer 25 Jul 2026, 19:13 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 19 Aug 2026, 07:05 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.