[Fixing Shouts] Untitled Shouting Simulator 2
A Roblox experience owned by Silly Community Games Productions.
SimulatorENincrementalshoutingsimulator
Description (written by the developer; not a statement by this register)
Welcome to Untitled Shouting Simulator 2! This is a incremental game based off the series called "Shouting Simulator" that was made by the Paragon group. We decided to cherish this community and make a game of ours. Tutorial: Click the Shout Shop on the middle left of your screen. Now, press the first shout on the top. Then, a frame pops up that shows all of the information about the shout, but for now, click the Buy button. Finally, a shout button pops up and if you click on the button you can hear a sound play. After the sound stops, it gives you SP. Please make sure to report bugs in the server or in game. Disclaimer: Macros are not allowed in this shouting simulator and if used will cause a stat reset and a 2 day ban, also rebirth glitching will also cause a ban and the time is depending on how much times you've did it. Credits: Ping (Map Maker, Ui, Shout Adder) Pro (Scripter) Bandize (Shout Adder, Owner) Reopenings (Shout Adder) Huge Credits To The Creators Of SSBB and SSDC
Last updated by the developer 8 Aug 2026, 11:02 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 13:38 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.