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Ocean Logistics

Ocean Logistics

A Roblox experience owned by Dock Line Studios.

TycoonENshippingtycoonlogistics

Description (written by the developer; not a statement by this register)

🌊 Welcome to Ocean Logistics! 🚢 Ever dreamed of running your own shipping empire? Now’s your chance! Buy ships, take on jobs, and dominate the seas as you build the biggest logistics company on Roblox. ⚓ What you can do: 💸 Buy powerful ships (no upgrades yet, straight to the big leagues!) 🤖 Hire AI Captains to do the hard work while you expand your fleet 📦 Handle different cargo types and grow your operations 🌍 Compete with other players to see who rules the oceans This is the ALPHA 🌟 — Its just getting started, and more features are on the horizon. Thanks for hopping aboard early!

Last updated by the developer 3 Aug 2026, 02:03 UTC.

0
playing (measured 11 Aug 2026, 22:52 UTC)
55,967
lifetime visits
79%
liked (534 👍 / 138 👎)
1,356
favourites (24.2 per 1k visits)
3 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 22:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Captain Pass
450 R$
x1.5 money
250 R$
Wage Saver
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester · other31,311 · 100.0% win
People Mover · other9,543 · 100.0% win
Hook, Line & Profits · other1,955 · 0.00% win
Bulk Beginnings · welcome1,880 · 0.00% win
Container Commander · other913 · 0.00% win
Undersea Pioneer · progression388 · 0.00% win
Met A Dev · social262 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

798079.515 August 2026 — 80 % liked14 September 2026 — 79 % liked15 August 202614 September 2026
2 measurements spanning 30 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Sept 2026, 18:3279-1
15 Aug 2026, 16:4780first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.