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💥 Frenzy Tower

💥 Frenzy Tower

A Roblox experience owned by Epik Projects.

ObbyENtowertrapstroll

Description (written by the developer; not a statement by this register)

💥 Welcome to Frenzy Tower! 🎲 Play a Randomly Generated Tower loaded with Traps! 🛠️ Unlock OP Gears to Troll Others in Funny Ways! 😂 Buy Exclusive Trolls with Robux to cause more Chaos! 🎁 Earn Free Rewards for Playing, Returning and Inviting Friends! 🔥 Use Code "Update9" and "FreeCrate" for Special Rewards! [Update 9]

Last updated by the developer 4 Apr 2026, 14:57 UTC.

0
playing (measured 11 Oct 2026, 08:00 UTC)
7,374
lifetime visits
71%
liked (17 👍 / 7 👎)
15
favourites (2.0 per 1k visits)
3 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Oct 2026, 08:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Trolls
499 R$
VIP
399 R$
Double Points
399 R$
Illumina
299 R$
Molten Slap
199 R$
Starter Pack
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome6,256 · 0.00% win
10 Deaths · progression679 · 0.00% win
50 Deaths · progression44 · 0.00% win
100 Deaths · progression11 · 0.00% win
Level 10 · progression11 · 0.00% win
Level 20 · progression4 · 0.00% win
10 Rounds · progression2 · 0.00% win
200 Rounds · progression1 · 0.00% win
200 Deaths · progression1 · 0.00% win
Level 50 · progression1 · 0.00% win
1000 Deaths · progression1 · 0.00% win
Level 30 · progression1 · 0.00% win
Level 40 · progression1 · 0.00% win
Level 60 · progression1 · 0.00% win
Level 70 · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.