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It's About Time [Volume 0]

It's About Time [Volume 0]

A Roblox experience owned by swagativity.

Fighting & PvPENOmni ManAction CombatStory Mode

It's About Time [Volume 0] is a fighting-pvp Roblox experience created on 2025-05-03. The game has accumulated 1,831,854 lifetime visits and 19,475 favorites. It maintains an 86% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

❗You recieve a distress signal from guardians HQ, you start heading over there on your jet. You jump down and ask who signaled the alert, they all think its you but you didn't signal the alert? Until you see him.... Omni man? 💥 CONTROLS: 🎮 Light Attack (M1 / X / □) 💥 Heavy Attack (Hold M2 / Y / △) ⚡ Dash (Q / B / ○) ⚔️ E Attack (E / RT / R2) 🔴 R Attack (R / RB / R1) 🛡️ F Attack (F / LB / L1) 🚨 Break Free from Martian Man (Space / A / ✕) 🎯 Quick Time Event (C / D-Pad Up) 🔥Massive update.... Soon... 🔥

Last updated by the developer 1 Apr 2026, 01:17 UTC.

0
playing (measured 10 Aug 2026, 21:34 UTC)
1,831,854
lifetime visits
86%
liked (5,725 👍 / 958 👎)
19,436
favourites (10.6 per 1k visits)
3 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:342first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

bert
200,000 R$
ABSOLUTELY INSANE CRAZY DIABOLICAL DONATION
100,000 R$
DIABOLICAL DONATION
45,000 R$
EVEN EVEN BIGGER DONATION
20,000 R$
INSANE DONATION
10,000 R$
Investor
5,000 R$
really big donation
2,500 R$
Contributor Donation
1,000 R$
Donation but better
250 R$
Big Donation
100 R$
medium++
50 R$
Medium Donation
25 R$
Small Dono
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Early Days · welcome299,557 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked3 September 2026 — 86 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:5386no change
24 Aug 2026, 10:2386no change
14 Aug 2026, 10:2286first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.