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KABOOM Tower 💣

KABOOM Tower 💣

A Roblox experience owned by Cutie Bunny Studio.

MinigamesENpass-the-bombtower-climbingsocial-chaos

KABOOM Tower 💣 is a Roblox experience created on 2025-05-03. It has accumulated 27,117,949 lifetime visits and 2,071,404 favorites. Currently, six users are playing. The game holds a 96% like percentage. No specific genre is assigned in the data.

Description (written by the developer; not a statement by this register)

The bomb’s ticking — pass it before it’s too late! Think you can climb the Tower without blowing up? 👍 Like the game and join the group to unlock room at spawn!

Last updated by the developer 9 Aug 2026, 07:47 UTC.

6
playing (measured 10 Aug 2026, 14:05 UTC)
27,117,949
lifetime visits
96%
liked (109,556 👍 / 5,095 👎)
2,090,109
favourites (77.1 per 1k visits)
3 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:053first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
1,200 R$
GIANT Slap Hand
899 R$
Rainbow Carpet
649 R$
Invisible Slap Hand
349 R$
Fart Gun
299 R$
Slap Hand
249 R$
Bloxy Cola (Heals!)
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! 👋 · welcome10,677,041 · 100.0% win
Developers bomb 💣 · other6,288,105 · 67.3% win
Trolled the troll 🗿 · other4,976,831 · 59.6% win
Classic troll 😂 · other4,784,360 · 57.2% win
Kaboom! 💥 · other4,070,758 · 76.6% win
You found Cloaking Device! 📱 · collection2,727,490 · 16.7% win
Winner! 👑 · progression1,155,542 · 10.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9623 August 2026 — 96 % liked2 September 2026 — 96 % liked12 September 2026 — 96 % liked22 September 2026 — 96 % liked2 October 2026 — 96 % liked12 October 2026 — 96 % liked22 October 2026 — 96 % liked1 November 2026 — 96 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 16:1796no change
22 Oct 2026, 16:1596no change
12 Oct 2026, 16:0896no change
2 Oct 2026, 16:0796no change
22 Sept 2026, 16:0696no change
12 Sept 2026, 16:0496no change
2 Sept 2026, 16:0296no change
23 Aug 2026, 15:4896first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.