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Every Second Jump Power๐Ÿš€

Every Second Jump Power๐Ÿš€

A Roblox experience owned by Mystique Empire.

ObbyENtower climbingincremental progressionpet collection

Description (written by the developer; not a statement by this register)

๐ŸŒŸ Welcome to Every Second Jump Power๐Ÿš€ ๐ŸŒŸ Every second you play, you gain MORE JUMPS! Use your jumps to reach higher and higher platforms in this colorful tower of endless heights. Race your friends, unlock new zones, and become the ultimate jumper! ๐Ÿš€ ๐Ÿ’ฅ Features: Gain a Jump every second! Colorful tower stages from 1 FT to 10,000,000 FT! Collect and equip awesome PETS to boost your jumps ๐Ÿพ Spin the LUCKY WHEEL daily for prizes! ๐ŸŽก Claim GROUP REWARDS by joining our community: ๐Ÿ‘‰ https://www.roblox.com/communities/13904121/Mystique-Empire#!/about

Last updated by the developer 11 May 2025, 20:23 UTC.

0
playing (measured 4 Oct 2026, 22:31 UTC)
8,763
lifetime visits
62%
liked (16 ๐Ÿ‘ / 10 ๐Ÿ‘Ž)
1,185
favourites (135.2 per 1k visits)
3 May 2025
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
4 Oct 2026, 22:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

Jet Pack
450 R$
Vip
450 R$
2x Jumps
350 R$
Flying Cloud
350 R$
Magic Carpet
350 R$
Boombox
250 R$
RPG
200 R$
Fusion Coil
200 R$
Grapple Hook
150 R$
x2 Speed
150 R$
Laser
150 R$
Gravity Coil
150 R$
Taser
100 R$
Op Sword
80 R$
Speed Coil
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Welcome Badge! ยท welcome5,516 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.