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Batak mag Relapse [REVIVE]

Batak mag Relapse [REVIVE]

A Roblox experience owned by Relapse Station.

AdventureENatmosphericaudio-drivenemotional narrative

Batak mag Relapse [REVIVE] is an adventure experience created on 2025-05-03. It has 10,566,315 lifetime visits, 57 concurrent players, a 94% like percentage, and 26,086 favorites.

Description (written by the developer; not a statement by this register)

Sometimes, silence is the loudest sound. Relapse is a quiet, emotional experience about isolation, memory, and the sounds we can't forget. Explore a peaceful yet lonely world as you follow subtle echoes, distant music, and fragments of forgotten memories. 🎧 Sound-driven exploration – Follow audio cues and ambient music to discover hidden memories. 🌌 Atmospheric world – Wander through calm, beautiful environments where silence tells a story. 🕊️ Emotional experience – A journey focused on solitude, reflection, and melancholy rather than horror or jumpscares. 🔁 Changing moments – Each playthrough may reveal different details while preserving the same emotional atmosphere. You are alone... but the world is still listening

Last updated by the developer 3 Aug 2026, 18:38 UTC.

57
playing (measured 10 Aug 2026, 15:50 UTC)
10,566,315
lifetime visits
94%
liked (8,559 👍 / 588 👎)
26,109
favourites (2.5 per 1k visits)
3 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:5078first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Buy
7,143 R$
Katanaa Rod
500 R$
Flery
300 R$
Forsaken Rod
300 R$
Auto Fish
250 R$
Crystalized Rod
200 R$
Vip
150 R$
2x Level
80 R$
Game Donation
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet the Owner! 👑 · other2,626 · 0.00% win
Meet the Owner2👑 · other1,783 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9413 August 2026 — 94 % liked23 August 2026 — 94 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 20:0094no change
13 Aug 2026, 19:5494first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.