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[🔨] Build a Scam Empire!

[🔨] Build a Scam Empire!

A Roblox experience owned by MetaPlay Games.

TycoonENtycoonidlescammer theme

Build a Scam Empire! is a tycoon experience created on 2025-05-03. It has recorded 69,135,187 lifetime visits and 2,394,879 favorites. Currently, 43 users are playing. The game holds a 98% like percentage. Players purchase scammers to generate revenue within the simulation.

Description (written by the developer; not a statement by this register)

💬 Welcome to Build a Scam Empire! 💻📱 Buy scammers, place them on your plot, and watch HOW MUCH MONEY THEY MAKE YOU! HOW TO PLAY: 📞 Buy scammers from the shop ☎️ Place them on your plot so they can start calling & scamming 💳 Collect cards 🔁 Sell & REPEAT! Remember, your empire literally earns while you are offline ⭐

Last updated by the developer 10 Aug 2026, 11:46 UTC.

43
playing (measured 10 Aug 2026, 14:02 UTC)
69,135,187
lifetime visits
98%
liked (820,275 👍 / 14,769 👎)
2,401,884
favourites (34.7 per 1k visits)
3 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Collect
299 R$
Heist Crew
149 R$
Auto Sell
99 R$
Empire Keeper
99 R$
+6 Storage Spots
79 R$
+3 Storage Spots
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome22,766,097 · 100.0% win
100 Cards Scammed! · other13,155,873 · 46.3% win
1,000 Cards Scammed! · collection7,583,760 · 29.8% win
10,000 Cards Scammed! · collection3,641,702 · 22.4% win
Collected a 1 / 1,000 Card! · collection3,292,019 · 25.7% win
Collected a 1 / 10,000 Card! · collection2,996,207 · 19.2% win
100,000 Cards Scammed! · collection2,953,991 · 18.1% win
Collected a 1 / 50,000 Card! · collection1,700,074 · 14.8% win
1,000,000 Cards Scammed! · collection1,433,234 · 10.2% win
Collected a 1 / 250,000 Card! · collection753,497 · 20.1% win
50,000,000 Cards Scammed! · other64,494 · 0.80% win
100,000,000 Cards Scammed! · other21,401 · 0.00% win
1,000,000,000 Cards Scammed! · collection1,452 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9823 August 2026 — 98 % liked2 September 2026 — 98 % liked12 September 2026 — 98 % liked22 September 2026 — 98 % liked2 October 2026 — 98 % liked12 October 2026 — 98 % liked22 October 2026 — 98 % liked1 November 2026 — 98 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 14:0598no change
22 Oct 2026, 14:0498no change
12 Oct 2026, 14:0398no change
2 Oct 2026, 14:0198no change
22 Sept 2026, 14:0098no change
12 Sept 2026, 13:5198no change
2 Sept 2026, 13:4998no change
23 Aug 2026, 13:4598first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.