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Grow a Brainrot [⭐ MEGA]

Grow a Brainrot [⭐ MEGA]

A Roblox experience owned by Brainrot Farmers.

TycoonENcollectible breedingoffline progressioninternet meme culture

Grow a Brainrot [⭐ MEGA] is a tycoon experience created on 2025-05-03. It has accumulated 21,864,737 lifetime visits and 70,791 favorites. Currently, 70 players are active. The game holds a 96% like percentage. The description highlights features such as mixing brainrots, collecting alien plant eggs, and fighting invaders.

Description (written by the developer; not a statement by this register)

🌱 Welcome to Grow a Brainrot! ⭐️ NEW Mega Community Egg 🎯 You can only mix brainrots one time now, so rare brainrots will remain rare! 🥚 GET WRUTI SAHUR ON MEGA COMMUNITY EGG Use Code: MERRY25 for $2025 RANDOM for a random egg 🎲 SPOOKY for a pumpkin egg 🎃 COMMUNITY for an OC community egg ✊ 👽 Alien plants have invaded Grow a Brainrot! ⚔️ Fight to protect your brainrots 🥚 Collect Alien Plant eggs from defeated invaders 🌱 Harvest NEW plant mutations from your own pet aliens 👍 Like the game and join the group ⭐ LIMITED BRAINROT 👩🏻‍🍳 MIX BRAINROTS Grow your very own Italian Brainrot! 💀 🥚 Buy eggs 🐣 hatch monsters 💪 flex your creations 👊 Battle other brainrots 🌀 Mix them to create crazy combinations! [How to Play] Buy eggs from the farmer Lay them in your farm Hatch them to get brainrots Sell them or collect rent Repeat until your brainrot is cured 🔥 Thanks for playing, remember your eggs and brainrots grow offline!

Last updated by the developer 7 Aug 2026, 18:03 UTC.

70
playing (measured 10 Aug 2026, 15:06 UTC)
21,864,737
lifetime visits
96%
liked (32,127 👍 / 1,185 👎)
72,521
favourites (3.3 per 1k visits)
3 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0629first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Faster Hatch
395 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9613 August 2026 — 96 % liked23 August 2026 — 96 % liked2 September 2026 — 96 % liked12 September 2026 — 96 % liked22 September 2026 — 96 % liked2 October 2026 — 96 % liked12 October 2026 — 96 % liked22 October 2026 — 96 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 16:5196no change
12 Oct 2026, 16:5096no change
2 Oct 2026, 16:4996no change
22 Sept 2026, 16:4796no change
12 Sept 2026, 16:4696no change
2 Sept 2026, 16:3896no change
23 Aug 2026, 16:2396no change
13 Aug 2026, 16:1896first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.