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πŸ”₯ Be A Wildfire!

πŸ”₯ Be A Wildfire!

A Roblox experience owned by Be A Experiences.

SurvivalENsize-growthsurvivalcity-destruction

Description (written by the developer; not a statement by this register)

πŸ‘ LIKE THE GAME AND JOIN THE GROUP FOR +500 STARTING SIZE! Become the biggest wildfire and burn everything down! πŸ”₯ Burn the city to grow in size! βš”οΈ Compete against other players by growing bigger and eating them! πŸ’° Unlock rare skins! ⭐ Become the biggest fire!

Last updated by the developer 25 Jun 2025, 22:42 UTC.

0
playing (measured 11 Aug 2026, 19:36 UTC)
30,587
lifetime visits
60%
liked (33 πŸ‘ / 22 πŸ‘Ž)
46
favourites (1.5 per 1k visits)
3 May 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Be Black Hole
3,999 R$
Be Earth
2,499 R$
+25000 Starting Size
379 R$
2x Debris
299 R$
+10000 Starting Size
279 R$
2x Cash
199 R$
Larger Burn Radius
149 R$
+5000 Starting Size
149 R$
2x Bigger
129 R$
Premium Rewards
79 R$
+1000 Starting Size
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome25,459 Β· 0.00% win
Reach 10K Size! Β· progression12,131 Β· 0.00% win
Reach 50K Size! Β· progression6,065 Β· 0.00% win
Reach 500K Size! Β· progression4,375 Β· 0.00% win
Reach A MILLION Size! Β· progression3,475 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.