Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
YOU HAVE TO DIE [MODS]

YOU HAVE TO DIE [MODS]

A Roblox experience owned by Kingdom Of Stultitia.

AdventureENevolutionmodsroguelite

YOU HAVE TO DIE [MODS] is an adventure experience created on 2025-05-03. It has accumulated 5,008,557 lifetime visits and 76,519 favorites. Currently, four users are playing. The title holds a 91% like percentage. It won the Roblox Script Assistance Evolution Jam. The description notes that data now saves and modifiers must be enabled at the start of a new game.

Description (written by the developer; not a statement by this register)

Every death is data — a lesson learned or an upgrade installed. Unlock new evolutions and battle forward, but know that your enemy evolves too. Enjoy the game? Give us a thumbs up, join the discord, and send us some feedback! We're always reading it. [Note - Data now saves in this game.] [Note - For Modifier completions, they need to be enabled at the start of a new game.] Winner of the Roblox Script Assistance Evolution Jam (🏆) Team Members: @megukoo - Programming, UI, VFX, Modelling @Warphi - Programming, UI, Animations @wynnrar - Programming, VFX @ViktorIsNub - Programming, UI @zadoyuh - Music Originally made in 6 days, later revisited to implement mobile controls and improve gameplay. All update logs can be viewed on the discord server linked below.

Last updated by the developer 8 Jun 2026, 03:33 UTC.

4
playing (measured 10 Aug 2026, 16:18 UTC)
5,008,557
lifetime visits
90%
liked (31,800 👍 / 3,340 👎)
76,790
favourites (15.3 per 1k visits)
3 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:182first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

9L1FE Skin
150 R$
Infernal Skin
150 R$
Sprout Skin
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Return to Zero · progression183,530 · 7.5% win
Unnatural Selection · other15,553 · 1.2% win
Paragon · other808 · 0.00% win
Local Minimum · other68 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

909190.514 August 2026 — 91 % liked24 August 2026 — 91 % liked3 September 2026 — 91 % liked13 September 2026 — 90 % liked23 September 2026 — 90 % liked3 October 2026 — 90 % liked13 October 2026 — 90 % liked23 October 2026 — 90 % liked2 November 2026 — 90 % liked14 August 20262 November 2026
9 measurements spanning 80 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 01:5090no change
23 Oct 2026, 01:4990no change
13 Oct 2026, 01:4890no change
3 Oct 2026, 01:4790no change
23 Sept 2026, 01:4690no change
13 Sept 2026, 01:4590-1
3 Sept 2026, 01:3591no change
24 Aug 2026, 01:3491no change
14 Aug 2026, 01:3391first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.