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YOU HAVE TO DIE [MODS]

YOU HAVE TO DIE [MODS]

A Roblox experience owned by Kingdom Of Stultitia.

AdventureENevolutionmodsroguelite

YOU HAVE TO DIE [MODS] is an adventure experience created on 2025-05-03. It has accumulated 5,008,557 lifetime visits and 76,519 favorites. Currently, four users are playing. The title holds a 91% like percentage. It won the Roblox Script Assistance Evolution Jam. The description notes that data now saves and modifiers must be enabled at the start of a new game.

Description (written by the developer; not a statement by this register)

Every death is data — a lesson learned or an upgrade installed. Unlock new evolutions and battle forward, but know that your enemy evolves too. Enjoy the game? Give us a thumbs up, join the discord, and send us some feedback! We're always reading it. [Note - Data now saves in this game.] [Note - For Modifier completions, they need to be enabled at the start of a new game.] Winner of the Roblox Script Assistance Evolution Jam (🏆) Team Members: @megukoo - Programming, UI, VFX, Modelling @Warphi - Programming, UI, Animations @wynnrar - Programming, VFX @ViktorIsNub - Programming, UI @zadoyuh - Music Originally made in 6 days, later revisited to implement mobile controls and improve gameplay. All update logs can be viewed on the discord server linked below.

Last updated by the developer 8 Jun 2026, 03:33 UTC.

4
playing (measured 10 Aug 2026, 16:18 UTC)
5,008,557
lifetime visits
91%
liked (31,611 👍 / 3,308 👎)
76,583
favourites (15.3 per 1k visits)
3 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:182first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

9L1FE Skin
150 R$
Infernal Skin
150 R$
Sprout Skin
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Return to Zero · progression182,388 · 11.9% win
Unnatural Selection · other15,389 · 2.8% win
Paragon · other806 · 0.00% win
Local Minimum · other67 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 01:3491no change
14 Aug 2026, 01:3391first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.