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Sans AU Multiverse Simulator Remake [ BOSSES P2 ]

Sans AU Multiverse Simulator Remake [ BOSSES P2 ]

A Roblox experience owned by Bacon_Tale Studio.

RoleplayENUndertaleRoleplaySimulation

Description (written by the developer; not a statement by this register)

Thank you everyone for supporting our last game, it was not purely designed for fun and entertainment, so now i present you.. SAMS Remake. A game which is purely free to play, but the people who bought the old game's gamepasses, the gamepasses will be transferred to this game provide benefits as a thank you for supporting our previous game! This game is just purely dedicated to quality and experience, as all funds raised by the previous game has gone into the making of this one! Credits In Music Player Opened due to request by the people

Last updated by the developer 9 Aug 2026, 22:57 UTC.

3
playing (measured 11 Aug 2026, 07:33 UTC)
221,643
lifetime visits
72%
liked (409 👍 / 156 👎)
902
favourites (4.1 per 1k visits)
4 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:335first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Early Access · other22,839 · 0.00% win
Golden Light · other638 · 0.00% win
A_FATAL_ERROR_HAS_OCCURED · other635 · 0.00% win
Tears in the rain. · other428 · 2.2% win
ERROR_404_BADGE_NOT_FOUND · other325 · 4.4% win
It's your bed time now. · other289 · 0.00% win
The Scourge · other161 · 0.00% win
The Finale. · progression103 · 4.4% win
Bad Time. · other0 · 0.00% win
Chaotic Zenith. · other0 · 0.00% win
Absolute Control. · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

72747315 August 2026 — 74 % liked25 August 2026 — 74 % liked4 September 2026 — 74 % liked14 September 2026 — 74 % liked24 September 2026 — 74 % liked14 October 2026 — 73 % liked24 October 2026 — 72 % liked15 August 202624 October 2026
7 measurements spanning 70 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 08:0372-1
14 Oct 2026, 08:0273-1
24 Sept 2026, 08:0174no change
14 Sept 2026, 05:4874no change
4 Sept 2026, 05:4574no change
25 Aug 2026, 03:4974no change
15 Aug 2026, 03:3574first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.