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Eat Brainrot to Grow HUGE

Eat Brainrot to Grow HUGE

A Roblox experience owned by Italian Brainrot so cool.

SimulatorENbattle royaleblob eatermeme culture

Eat Brainrot to Grow HUGE is a simulator experience created on May 4, 2025. The game has recorded 998,511 lifetime visits and 516 favorites. It maintains an 86% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

Welcome to Eat Brainrot to Grow HUGE, the ultimate Italian brainrot blob-eating frenzy! You're a hungry brainrot character with one goal: EAT. EVERYTHING. Chow down brainrot, dodge other brainrot players, and outgrow the rest in this brainrot battle royale. Become the most brainrotted. 🍔 Eat other brainrot players 😭 Be one out of dozens of brainrot characters 🥇 Climb to the top of the leaderboards! Like & Favorite the game for weekly updates!

Last updated by the developer 11 Apr 2026, 01:11 UTC.

0
playing (measured 11 Aug 2026, 05:18 UTC)
998,511
lifetime visits
86%
liked (263 👍 / 42 👎)
516
favourites (0.5 per 1k visits)
4 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Eat Size
449 R$
2x Speed
349 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Eat Brainrot! · welcome520,905
Ate Your First Brainrot Enemy · progression336,348
10k Brainrot Size · other27,847
100k Brainrot Size · other429
100k Brainrot Size · other96

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.