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[Rune Forest] Dungeon Leveling [🎄2x Luck]

[Rune Forest] Dungeon Leveling [🎄2x Luck]

A Roblox experience owned by Dungeon Leveling [Group].

RacingENDungeon CrawlerMMORPG AtmosphereRoguelike Mechanics

[Rune Forest] Dungeon Leveling [🎄2x Luck] is a Roblox experience categorized under racing. Created on 2025-05-04, it has accumulated 28,158,750 lifetime visits and 61,684 favorites. The game holds a 95% like percentage and currently has 1 player online.

Description (written by the developer; not a statement by this register)

❗This game is very HARD Play at your own risk ❗ Try a unique Dungeon RPG with a realistic combat system. The project is trying to recreate the atmosphere of old MMORPGs. There are 6 classes in the game, each class has its own weapons and unique abilities. -🛡️Tank -🏹 Ranger -🪄 Wizard -🗡️Assassin -⚔️Warrior -❤️‍🩹Healer Complete modularly generated dungeons. You will need to decide whether to move on or not, since when you die you lose the items found in the dungeon Tags: Dungeon, Dungeon Crawler, Dungeon Leveling, Leveling, Co-op, Cooperative, Solo Leveling, Medieval, RPG, Action RPG, Battle, Medieval Battle, Roguelike, PvP, PvE

Last updated by the developer 13 Jan 2026, 06:03 UTC.

1
playing (measured 10 Aug 2026, 15:00 UTC)
28,158,750
lifetime visits
95%
liked (84,865 👍 / 4,111 👎)
61,248
favourites (2.2 per 1k visits)
4 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Starter Pack
300 R$
Reduce losing EXP by 2 times
250 R$
40% EXP Boost [Permanent]
250 R$
Talent 2 slot
250 R$
25% MXP Boost [Permanent]
150 R$
Reduce Trade commission by 5%
100 R$
Increase Warehouse (Not Inventory) +60
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9523 August 2026 — 95 % liked2 September 2026 — 95 % liked12 September 2026 — 95 % liked22 September 2026 — 95 % liked2 October 2026 — 95 % liked12 October 2026 — 95 % liked22 October 2026 — 95 % liked1 November 2026 — 95 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 16:0795no change
22 Oct 2026, 16:0595no change
12 Oct 2026, 16:0495no change
2 Oct 2026, 16:0295no change
22 Sept 2026, 16:0195no change
12 Sept 2026, 16:0095no change
2 Sept 2026, 15:5295no change
23 Aug 2026, 15:3895first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.