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+1 Speed Training ⚡

+1 Speed Training ⚡

A Roblox experience owned by lol games...

SimulatorENtrainingpet collectionobstacle course

+1 Speed Training ⚡ is a simulator experience created on 2025-05-04. It has recorded 2,186,864 lifetime visits and 204,179 favorites. The game holds an 86% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Welcome to +1 Speed Training! Train your speed on the treadmill 🏃‍♂️ Gain speed with every step or treadmill run! ⚡ Complete obstacles to increase the amount of speed you get with every training and earn wins! 🏆 Collect pets! 🐶 Unlock new worlds! 🌎 Roblox Premium Benefits: +50% Speed and Daily Premium Rewards! 💎 Join "lol games.." to unlock daily group rewards and +10% Speed! https://www.roblox.com/groups/12208023/lol-games 🎁 Invite friends for a speed boost! 👥 If you enjoy this game leave a like and favorite! 👍

Last updated by the developer 18 Aug 2025, 19:24 UTC.

0
playing (measured 10 Aug 2026, 13:52 UTC)
2,186,864
lifetime visits
86%
liked (790 👍 / 125 👎)
204,176
favourites (93.4 per 1k visits)
4 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 13:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Wins
399 R$
x2 Speed
399 R$
Ultra Luck
299 R$
+4 Pet Equip
299 R$
Double Jump
199 R$
Triple Hatch
199 R$
Super Luck
199 R$
VIP Road
199 R$
+50 Pet Storage
99 R$
Luck
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,366,393 · 100.0% win
100 Speed · progression1,232,038 · 100.0% win
1 Win · other944,424 · 100.0% win
500 Speed · progression853,496 · 80.0% win
1K Speed · progression677,069 · 80.0% win
10 Wins · progression493,597 · 80.0% win
You Finished The Race · progression275,465 · 0.00% win
5K Speed · progression255,710 · 0.00% win
10K Speed · progression166,725 · 0.00% win
100 Wins · progression115,588 · 0.00% win
50K Speed · progression39,847 · 0.00% win
100K Speed · progression23,537 · 0.00% win
500 Wins · progression17,324 · 0.00% win
1K Wins · progression9,400 · 0.00% win
500K Speed · progression6,773 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8614 August 2026 — 86 % liked3 September 2026 — 86 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:3586no change
14 Aug 2026, 08:4586first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.