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Clash Point ⚔️

Clash Point ⚔️

A Roblox experience owned by Thorne Studios.

ShooterENPvPCapture the PointTeam Combat

Description (written by the developer; not a statement by this register)

A fast-paced PvP/CTO game where two teams have one minute and one life to capture the point. Outplay, outgun, and outlast on 9 maps with basic gear and high-stakes combat. Clash Point will no longer be receiving huge updates. However, a sequel is on the way, and the Clash series is not dead! Remember you can use CTRL to get out of the forced shift lock in a lobby! Your feedback matters. Report bugs and suggestions via our communications server. Thanks for helping shape Clash Point! Current Version: v4.11

Last updated by the developer 13 Dec 2025, 16:04 UTC.

0
playing (measured 20 Aug 2026, 17:20 UTC)
980
lifetime visits
100%
liked (7 👍 / 0 👎)
6
favourites (6.1 per 1k visits)
4 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 17:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Radio Royale
200 R$
Very Important Player
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Clash · welcome30 · 0.00% win
Temporal Eggscape · collection13 · 0.00% win
Founding Fighter · welcome9 · 0.00% win
Crash Tester · other4 · 0.00% win
Alpha Operative · other4 · 0.00% win
The Durable Egg of Determination · collection3 · 0.00% win
The Fractured Egg of Fortune · collection3 · 0.00% win
Defender of Astraline · other0 · 0.00% win
The Egg of Champions · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.