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⛏️ Mine or Die!

⛏️ Mine or Die!

A Roblox experience owned by Interstellar Games Inc.

SimulatorENdiggingincrementalleaderboards

Description (written by the developer; not a statement by this register)

Welcome to Mine or Die! ⭐ UPDATE EVERY WEEKEND ⛏️ Grab your Pickaxe and start digging straight down! 💥 Break through layers of earth and reach the bottom! 🏆 Every time you reach the end, you earn Wins! 💰 Buy new pickaxes and dig faster! ⚡ Upgrade your Pickaxe, unlock better tools, and become the best digger! 🎯 Compete with others and climb the leaderboards! 🚀 Like & Favorite for updates with exciting features and content! 🌟 Can you collect the most Wins and become the ultimate miner? Start now!

Last updated by the developer 18 Jul 2026, 16:06 UTC.

0
playing (measured 15 Aug 2026, 11:33 UTC)
1,409
lifetime visits
83%
liked (10 👍 / 2 👎)
155
favourites (110.0 per 1k visits)
4 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 11:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🔥 Lava Pickaxe
299 R$
[Exclusive] VIP
299 R$
2x Auto Mining Speed
199 R$
2x Speed
87 R$
[OP] Starter Bundle
79 R$
Rainbow Trail
75 R$
Rainbow Title
58 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome972 · 0.00% win
🏜️ Desert World · progression70 · 0.00% win
🌎 Plains World · progression40 · 0.00% win
❄️ Snow World · progression11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.