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SEEN👁️[NEW]

SEEN👁️[NEW]

A Roblox experience owned by Cybro Studios.

HorrorENhorrorobservationjumpscares

Description (written by the developer; not a statement by this register)

Spot the difference… or face what’s hiding in the dark. Watch carefully. Report anomalies. Explore unsettling environments where subtle changes could mean something sinister. Can you keep track of every object, every shadow, every moment… before it’s too late? ✔️Use headphones or have volume on for better experience. ⚠️WARNING⚠️ This game contains loud sounds, flashing lights, and sudden jumpscares. Viewer discretion is advised. Not recommended for players who are sensitive to horror elements or have special conditions. 🛠️Made by: RobloxLiam and BlackShade Tags: Horror, Action, Observation, Observation duty

Last updated by the developer 20 Jul 2026, 07:57 UTC.

0
playing (measured 14 Aug 2026, 21:45 UTC)
2,749
lifetime visits
75%
liked (18 👍 / 6 👎)
103
favourites (37.5 per 1k visits)
4 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 21:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Exclusive Bundle
799 R$
2x Coins
399 R$
Anomaly Counter
299 R$
Night Accelerator
199 R$
Better Signal
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

I'm home! · progression48 · 0.00% win
Level Engineer · progression4 · 0.00% win
Nightmare's over! · progression4 · 0.00% win
Filthy Rich · collection2 · 0.00% win
The King · progression1 · 0.00% win
Crown Collector · progression1 · 0.00% win
??? · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.