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Imperial Hatchers

Imperial Hatchers

A Roblox experience owned by Imperial Projects.

TycoonENpet collectingegg hatchingclicker

Imperial Hatchers is a tycoon experience created on May 4, 2025. The game has recorded 1,147,968 lifetime visits and 2,257 favorites. It maintains an 87% like percentage. Currently, zero users are playing. The description indicates gameplay involves clicking for coins, hatching eggs, and discovering pets.

Description (written by the developer; not a statement by this register)

Welcome to Imperial Hatchers! A sequel of my old game "Emperial Hatchers" i made in 2022. 👍Click for coins! 🥚 Hatch Eggs for better pets! 🚨 Discover new islands! 🔍 Discover every pet! 🏆 Dominate the leaderboards! Tags: Hatching, Hatchers, Clicking, Tapping, Coins, Pets, Collecting Credits: - NTN_Dev (Project Manager, Modeler, Builder) - Cevqr (Game System) - sgr_gfx (UI Icons) - hunterdeadxlz (Pet Faces) - CelestixGFX (Game Logo)

Last updated by the developer 26 Jul 2026, 10:57 UTC.

0
playing (measured 10 Aug 2026, 15:46 UTC)
1,147,968
lifetime visits
87%
liked (1,676 👍 / 243 👎)
2,257
favourites (2.0 per 1k visits)
4 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Coins
79 R$
x2 Luck
79 R$
+2 Pet Equips
79 R$
Fast Hatch
69 R$
VIP
69 R$
+1 Pet Equip
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome260,273 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.