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Brainrot Fighters

Brainrot Fighters

A Roblox experience owned by Lucky 777 Games.

Fighting & PvPENinternet meme culturepet collectionsword combat

Brainrot Fighters is a fighting-pvp Roblox experience created on 2025-05-04. The game has accumulated 4,473,531 lifetime visits and 249,882 favorites. It maintains a 95% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Welcome to Brainrot Fighters! 🔥 Can you conquer all of the brainrots? 🏝️ Fight brainrots and earn wins! 🗡️ Collect rare swords to become stronger! 🐾 Unlock awesome pets to help you defeat brainrots! 🗺️ Travel new worlds! PREMIUM PLAYERS GET +10% STRENGTH BOOST! INVITE YOUR FRIEND AND GET A STRENGTH BOOST! If you’re having fun, like the game 👍 and tell your friends! 😄

Last updated by the developer 26 Apr 2026, 14:26 UTC.

0
playing (measured 10 Aug 2026, 16:04 UTC)
4,473,531
lifetime visits
95%
liked (6,245 👍 / 345 👎)
249,873
favourites (55.9 per 1k visits)
4 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x6 Hatching
259 R$
OP Auto Fight
259 R$
x2 Health
249 R$
+100 Pet Storage
179 R$
OP Auto Training
159 R$
Triple Hatch
129 R$
x2 Void
129 R$
Auto Open
99 R$
Instant Open
99 R$
x2 Potions
89 R$
x2 Gold
89 R$
+25 Pet Storage
79 R$
Unlock Trading
69 R$
Auto Rebirth
59 R$
x2 Speed
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,450,174 · 0.00% win
Defeat Tung Tung Sahur! · progression1,527,099 · 0.00% win
Rebirth · progression1,494,923 · 0.00% win
10 Mins · other917,454 · 0.00% win
Defeat Chimpanzini Bananini! · progression716,148 · 0.00% win
Defeat Brr Brr Patapim! · progression570,695 · 0.00% win
Defeat Bombardiro Crocodilo! · progression432,429 · 0.00% win
Invite · social335,717 · 0.00% win
Defeat Tralalero Tralala! · progression330,298 · 0.00% win
New World · welcome88,185 · 0.00% win
Defeat Boneca Ambalabu! · progression74,821 · 0.00% win
Defeat Pipi Strawberry! · progression59,182 · 0.00% win
Defeat Girafe Celestre! · progression43,597 · 0.00% win
Defeat Capuccino Assassino! · progression27,760 · 0.00% win
Defeat Cappuccino-Assassino Monster! · progression19,029 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 02:3295no change
14 Aug 2026, 02:3295first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.