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πŸ€ Sell Basketballs to Rule The World πŸ€

πŸ€ Sell Basketballs to Rule The World πŸ€

A Roblox experience owned by Fedora Studios!.

TycoonENbasketballfactory managementupgrade progression

Description (written by the developer; not a statement by this register)

πŸ€ Get on the court and own your own basketball factory! πŸ’Ό Build your basketball tycoon πŸ› οΈ, and upgrade your building to dominate the competition.πŸ†. Will you rise to the top? Surpass the haters? πŸ‘‘ And build your legacy! πŸ’ͺ Support Us! Leave a πŸ‘ Like and ⭐️ Favorite to show your love for the game! Start with a BONUS! πŸ’Έ Get FREE Cash by inviting a friend to the game, and joining our group! Tags: basketball, sports, simulator, tycoon, prove wrong, prove mom wrong, LeBron James, NBA, tycoon, football

Last updated by the developer 10 Aug 2026, 17:17 UTC.

0
playing (measured 10 Aug 2026, 23:16 UTC)
11,837
lifetime visits
73%
liked (36 πŸ‘ / 13 πŸ‘Ž)
576
favourites (48.7 per 1k visits)
4 May 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Auto Sell
349 R$
2x Money
295 R$
Mr. Beast
200 R$
Micheal Jordan
200 R$
Steph Curry
200 R$
LeBron James
200 R$
Shaquille O'Neal
200 R$
IShowSpeed
200 R$
Faster Workers
179 R$
Faster Restockers
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome8,631 Β· 0.00% win
Finished Tutorial Β· welcome6,795 Β· 0.00% win
1 Rebirth Β· progression115 Β· 0.00% win
Millionaire Β· other8 Β· 0.00% win
Billionaire Β· other2 Β· 0.00% win
5 Rebirths Β· progression1 Β· 0.00% win
10 Rebirths Β· progression0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.