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Spinny Limbs

Spinny Limbs

A Roblox experience owned by Ultimate Experiences.

Fighting & PvPENragdoll physicsbrawlerleaderboards

Description (written by the developer; not a statement by this register)

Welcome to Spinny Limbs – the ultimate chaotic ragdoll brawler! Swing your floppy arms at lightning speed to knock enemies flying off the map. Build up your knockout streak to spin faster, hit harder, and move quicker — but die once, and it all resets! ⚔️ Spin to Win – Smash opponents with wild spinning arms 🔥 Streak Power – Higher streak = stronger knockback and speed 💰 Earn Coins – Get rewarded for KOs and boss takedowns 🌈 Unlock Auras – Customize your look and boost your stats 🧪 Use Potions – Temporary boosts to give you the upper hand 🏆 Climb the Leaderboards – Prove you’re the true spin master Easy to pick up, hard to survive. Are your limbs spinny enough?

Last updated by the developer 11 Jul 2026, 15:28 UTC.

0
playing (measured 10 Aug 2026, 20:06 UTC)
19,072
lifetime visits
71%
liked (52 👍 / 21 👎)
140
favourites (7.3 per 1k visits)
5 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donation
700 R$
White Flame Aura
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Spinny Limbs! · other15,148 · 0.00% win
10 Streak! · other4,164 · 0.00% win
25 Streak! · progression2,805 · 0.00% win
50 Streak! · progression1,673 · 0.00% win
100 Streak! · progression756 · 0.00% win
250 Streak! · progression162 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.