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Don't Get Eaten!

Don't Get Eaten!

A Roblox experience owned by Experimental Creations.

RoleplayENhide and seeksurvivalasymmetrical multiplayer

Don't Get Eaten! is a Roblox experience created on 2025-05-05. It has recorded 666,920 lifetime visits and 620 favorites. The game holds a 65% like percentage. Currently, zero users are playing. No specific genre is assigned in the data.

Description (written by the developer; not a statement by this register)

One player is chosen to become the Chomper, a giant, bouncy head that eats everything in its path. Can you survive? AS HIDER: Run and hide from the Chomper! 😱 AS CHOMPER: Find the hiders and EAT them. Eliminate everyone to win! 🦷💥 Special events may be randomly triggered throughout the rounds! Inspired by Hide or Die!

Last updated by the developer 2 Jun 2026, 00:55 UTC.

0
playing (measured 10 Aug 2026, 14:51 UTC)
666,920
lifetime visits
65%
liked (356 👍 / 194 👎)
621
favourites (0.9 per 1k visits)
5 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X10 CHOMPER CHANCE
999 R$
x2 Chomper Chance
249 R$
x2 Coins
149 R$
x2 Vote
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome445,268 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6514 August 2026 — 65 % liked3 September 2026 — 65 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 20:4965no change
14 Aug 2026, 18:4765first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.