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Cryptic's Difficulty Chart Obby

Cryptic's Difficulty Chart Obby

A Roblox experience owned by Developer Studio's 開発者.

ObbyENdifficulty chartparkour100 stages

Description (written by the developer; not a statement by this register)

👍 LIKE = PRO 💪 🌟 Welcome to [ULTIMATE] Difficulty Chart Obby 🎁 🏆 Thank you for 1,621 Visits ⚡ With 100 stages across 10 difficulty levels. Can you beat them all? Effortless, Easy, Medium, Hard, Challenging, Difficult, Intense, Extreme, Unreal, Error ⏩ If you can't buy the skip for only 19 Robux 👥 Join our group: Clocks Forever www.roblox.com/communities/36009074/Developer-Studios#!/about 💪 Practice your skills in the practice area. 🔄 Quickly reset your character by pressing 'R'. 🚀 More exciting features are coming soon. Stay tuned for updates and new challenges. Created by Developer Studio's 開発者 - an experience studio on Roblox Thank you for playing.

Last updated by the developer 19 Dec 2025, 04:28 UTC.

0
playing (measured 11 Nov 2026, 06:45 UTC)
1,684
lifetime visits
69%
liked (11 👍 / 5 👎)
4
favourites (2.4 per 1k visits)
5 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Nov 2026, 06:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

👑Vip
29 R$
Skip Stage +1
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Savannah Tower [2024 seasonal] · other811 · 0.00% win
moon tower *hardcore* [2025] · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.