🖐️ Slap Tower Z
A Roblox experience owned by ZsiaTerGroup.
ObbyENtower obbyslap mechanicstroll gameplay
🖐️ Slap Tower Z is an obby experience created on 2025-05-05. The game has recorded 2,157,081 lifetime visits and 259,538 favorites. Currently, zero players are active. The title maintains a 93% like percentage based on user feedback metrics.
Description (written by the developer; not a statement by this register)
🖐️ Welcome to Slap Tower Z! 🔥 Can you make it to the top without getting slapped off by other players… or worse… the trolls? 😭💀 🏁 Reach the end to unlock the FREE Slap Glove!! 🧤✨ 🎁 Play every day for secret rewards and surprises! 🤩🎉 And most importantly… have fun! 😅💥 🚨 NEW UPDATE!! 🚨 ⚡ BUFFED ADMIN 🍀 LUCKY BLOCKS!? 🎁 NEW REWARDS 🖥️ NEW UI 💥 SLAP EFFECTS 👥 Join the group here: https://www.roblox.com/communities/34384114/ZsiaTerGroup#!/about ⚠️ DISCLAIMER: (This game was inspired by Slap Battles and is a fan version of Slap Tower) 🖐️ Slap Hand Image Credits to: Slap Battles & 크롱 스튜디오 🏷️ Tags: squid game tower, troll players, troll tower, tower obby, slap tower, doll game, red light green light, disappearing blocks, troll is a pinning tower 2, troll button 4, fun tower obby, speedrun, spades, obby chaos, new tower game, Squid Game, Shrimp Game, Rope Game, lucky blocks, lucky, blocks, random, rng, troll, joke, prank, me, others
Last updated by the developer 31 Jan 2026, 15:47 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:38 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.