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CRAZY HARD OBBY

CRAZY HARD OBBY

A Roblox experience owned by Obby Republic.

ObbyENparkourdifficultyplatformer

CRAZY HARD OBBY is an obby experience created on 2025-05-05. It has 1,361,725 lifetime visits, 35,688 favorites, and a 57% like percentage. Currently, 127 players are active. The game features platforming mechanics with reset functionality and mobile ShiftLock support.

Description (written by the developer; not a statement by this register)

Can you complete the CRAZY HARD OBBY? Join and find out! 😉 Join our group & Like the game to reduce wheel wait time by 60 seconds! https://www.roblox.com/groups/34290551/Obby-Republic 📱 Added ShiftLock for mobile 🤑 Premium players get FREE skips 5 minutes faster! 🔴 press R to reset tags: OBBY, hard obby, impossible, platformer, not easy obby, obby but it is hard, crazy hard

Last updated by the developer 17 Jul 2026, 11:27 UTC.

97
playing (measured 21 Aug 2026, 21:50 UTC)
1,450,156
lifetime visits
60%
liked (1,362 👍 / 924 👎)
41,958
favourites (28.9 per 1k visits)
5 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

97114105.510 August 2026 — 114 players21 August 2026 — 113 players21 August 2026 — 97 players10 August 202621 August 2026
3 measurements spanning 11 days, net -17. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–117 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 21:5097-16
21 Aug 2026, 20:54113-1
10 Aug 2026, 15:01114first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultimate Bundle
429 R$
Flying Carpet
349 R$
Ultimate Coil
199 R$
Lava Protection
159 R$
Jump Coil
139 R$
Speed Coil
99 R$
Starter Pack
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Stage 20 · progression631,360 · 100.0% win
Stage 40 · progression417,021 · 78.7% win
Stage 60 · progression314,289 · 64.8% win
Stage 80 · progression184,357 · 42.3% win
Stage 100 · progression108,022 · 26.0% win
Stage 120 · progression84,310 · 21.9% win
Stage 140 · progression61,500 · 17.8% win
Stage 160 · progression46,089 · 14.2% win
Stage 180 · progression26,886 · 7.8% win
Stage 200 · progression18,460 · 5.7% win
Stage 220 · progression14,871 · 4.5% win
Stage 240 · progression12,695 · 3.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

576058.514 August 2026 — 57 % liked21 August 2026 — 58 % liked21 August 2026 — 58 % liked24 August 2026 — 58 % liked3 September 2026 — 59 % liked13 September 2026 — 59 % liked23 September 2026 — 59 % liked3 October 2026 — 59 % liked13 October 2026 — 59 % liked23 October 2026 — 60 % liked14 August 202623 October 2026
10 measurements spanning 70 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 15:1660+1
13 Oct 2026, 15:1559no change
3 Oct 2026, 15:0859no change
23 Sept 2026, 15:0759no change
13 Sept 2026, 14:5059no change
3 Sept 2026, 14:4959+1
24 Aug 2026, 13:4758no change
21 Aug 2026, 21:5058no change
21 Aug 2026, 20:5458+1
14 Aug 2026, 13:4657first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.