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CRAZY HARD OBBY

CRAZY HARD OBBY

A Roblox experience owned by Obby Republic.

ObbyENparkourdifficultyplatformer

CRAZY HARD OBBY is an obby experience created on 2025-05-05. It has 1,361,725 lifetime visits, 35,688 favorites, and a 57% like percentage. Currently, 127 players are active. The game features platforming mechanics with reset functionality and mobile ShiftLock support.

Description (written by the developer; not a statement by this register)

Can you complete the CRAZY HARD OBBY? Join and find out! 😉 Join our group & Like the game to reduce wheel wait time by 60 seconds! https://www.roblox.com/groups/34290551/Obby-Republic 📱 Added ShiftLock for mobile 🤑 Premium players get FREE skips 5 minutes faster! 🔴 press R to reset tags: OBBY, hard obby, impossible, platformer, not easy obby, obby but it is hard, crazy hard

Last updated by the developer 17 Jul 2026, 11:27 UTC.

97
playing (measured 21 Aug 2026, 21:50 UTC)
1,450,156
lifetime visits
58%
liked (1,187 👍 / 844 👎)
37,984
favourites (26.2 per 1k visits)
5 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

97114105.510 August 2026 — 114 players21 August 2026 — 113 players21 August 2026 — 97 players10 August 202621 August 2026
3 measurements spanning 11 days, net -17. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–117 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 21:5097-16
21 Aug 2026, 20:54113-1
10 Aug 2026, 15:01114first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultimate Bundle
429 R$
Flying Carpet
349 R$
Ultimate Coil
199 R$
Lava Protection
159 R$
Jump Coil
139 R$
Speed Coil
99 R$
Starter Pack
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Stage 20 · progression544,983 · 100.0% win
Stage 40 · progression356,083 · 85.9% win
Stage 60 · progression266,578 · 66.0% win
Stage 80 · progression152,962 · 44.1% win
Stage 100 · progression88,975 · 28.1% win
Stage 120 · progression68,389 · 23.0% win
Stage 140 · progression49,878 · 15.5% win
Stage 160 · progression37,058 · 11.7% win
Stage 180 · progression21,554 · 7.4% win
Stage 200 · progression14,647 · 5.4% win
Stage 220 · progression11,822 · 4.7% win
Stage 240 · progression10,049 · 3.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

575857.514 August 2026 — 57 % liked21 August 2026 — 58 % liked21 August 2026 — 58 % liked24 August 2026 — 58 % liked14 August 202624 August 2026
4 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:4758no change
21 Aug 2026, 21:5058no change
21 Aug 2026, 20:5458+1
14 Aug 2026, 13:4657first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.