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[V3] Project : Boy Scouts of the Philippines

[V3] Project : Boy Scouts of the Philippines

A Roblox experience owned by Project : Boy Scouts of the Philippines.

RoleplayENsimulationroleplayeducational

Description (written by the developer; not a statement by this register)

EMR : Boy Scouts of the Philippines This Community was established by ItsKeleey on April 22, 2025. A Roblox-based scouting organization that follows the structure and values of the Boy Scouts of the Philippines. Our Scouting Community focuses on discipline, leadership, teamwork, and community service through organized events, simulations, and structured ranking systems. This Community is designed to give players a scouting experience built with dedication and order. Secretary General/Founder, ItsKeleey National President/Co Founder, habitat1250/wkahaha0 tags: BSP, Boy Scout, Boy scouts of the philippines, bsp, pnp, eastern mindanao region, emr, scout, scouting, scouts, scouters, game, training, philippines, filipino, BSP

Last updated by the developer 3 Jun 2026, 12:31 UTC.

0
playing (measured 11 Aug 2026, 02:15 UTC)
35,780
lifetime visits
84%
liked (124 👍 / 23 👎)
68
favourites (1.9 per 1k visits)
5 May 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Very Important Person | VIP
350 R$
EAGLE - Rank
250 R$
VENTURER - Rank
200 R$
OUTDOORSMAN - Rank
125 R$
PATHFINDER - Rank
75 R$
EXPLORER - Rank
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Most Active Players Of The Month · other18 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8416 August 2026 — 84 % liked26 August 2026 — 84 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 02:2384no change
16 Aug 2026, 02:2284first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.