Troll is a player tower
A Roblox experience owned by VertiCoreDevelops.
ObbyENtroll mechanicsobstacle coursepranks
Troll is a player tower is an obby experience created on 2025-05-05. It has recorded 1,816,282 lifetime visits and 2,712 favorites. The current player count is zero. The experience holds a 93% like percentage. This data reflects the measured statistics for this specific Roblox game entry.
Description (written by the developer; not a statement by this register)
⭐ Troll Is a Player Tower ⭐ Welcome to the ultimate Roblox troll obby! Climb through devious obstacles, dodge surprise traps, and laugh at unexpected pranks around every corner. Can you outsmart the tower and reach the top? Features: • Tricky Platforms: moving floors, disappearing blocks, misleading paths • Hidden Traps: fake checkpoints, secret pitfalls, teleporters • Hilarious Pranks: confetti blasts, slime splats, unexpected twists How to Play: 1. Jump & Climb quickly—some “safe” spots vanish without warning 2. Stay Alert for hidden levers that help…or troll you even more 3. Team Up with friends (or go solo) to conquer—or be conquered by—the tower’s tricks Tags (ignore): Troll, TowerObby, Parkour, Roblox, Challenge, Pranks, Funny, Surprises
Last updated by the developer 1 Jul 2026, 13:50 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:30 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.