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Chainsoul

Chainsoul

A Roblox experience owned by Chain and Soul.

AdventureENroguelikeprocedural generationco-op

Chainsoul is an adventure experience created on 2025-05-05. It features a procedurally generated roguelike map with boss battles and multiplayer exploration. The game currently has 268 players online, 2,251,625 lifetime visits, a 95% like percentage, and 72,786 favorites.

Description (written by the developer; not a statement by this register)

Welcome to Chainsoul, a roguelike experience with a procedurally generated map. Obtain new abilities and beat bosses! Call in your friends and explore together, what could the void be hidding? -- CONTROLS -- [Shift]: Sprint [Control]: Shift/Camera Lock [Tab]: Map [Q]: Dash [F]: Block [Left mouse]: Attack [Middle mouse]: Ping at point [R]: Rotate (Double Tap: Snap) [E]: Activate Vehicle Specials ---- Inspired by: Arc Raiders, Deepwoken, Battleground Games, (NOT) dusty trip

Last updated by the developer 21 Aug 2026, 22:46 UTC.

91
playing (measured 31 Aug 2026, 19:50 UTC)
2,448,262
lifetime visits
95%
liked (26,576 👍 / 1,436 👎)
82,348
favourites (33.6 per 1k visits)
5 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9136722910 August 202631 August 2026
241 measurements spanning 21 days, net -89. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–408 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 241
Measured (UTC)PlayersChange
31 Aug 2026, 19:5091-22
31 Aug 2026, 18:50113-52
31 Aug 2026, 17:50165-37
31 Aug 2026, 16:50202+27
31 Aug 2026, 15:50175-21
31 Aug 2026, 14:50196-42
31 Aug 2026, 13:50238+36
31 Aug 2026, 12:50202+64
31 Aug 2026, 11:50138-18
31 Aug 2026, 10:50156+35
31 Aug 2026, 09:50121-29
31 Aug 2026, 08:50150-17
31 Aug 2026, 07:50167+17
31 Aug 2026, 06:50150-1
31 Aug 2026, 05:50151-25
31 Aug 2026, 04:50176+37
31 Aug 2026, 03:50139-20
31 Aug 2026, 02:50159+36
31 Aug 2026, 01:50123-1
31 Aug 2026, 00:50124first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Choose Starter Vehicle
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Defeat Boss 1 · progression141,907 · 11.3% win
Universes Collide · other123,251 · 12.8% win
Defeat Boss 2 · progression17,444 · 4.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 202623 October 2026
248 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 248
Measured (UTC)% likedChange
23 Oct 2026, 11:0695no change
13 Oct 2026, 11:0595no change
3 Oct 2026, 11:0595no change
23 Sept 2026, 11:0495no change
13 Sept 2026, 11:0395no change
3 Sept 2026, 11:0295no change
31 Aug 2026, 19:5095no change
31 Aug 2026, 18:5095no change
31 Aug 2026, 17:5095no change
31 Aug 2026, 16:5095no change
31 Aug 2026, 15:5095no change
31 Aug 2026, 14:5095no change
31 Aug 2026, 13:5095no change
31 Aug 2026, 12:5095no change
31 Aug 2026, 11:5095no change
31 Aug 2026, 10:5095no change
31 Aug 2026, 09:5095no change
31 Aug 2026, 08:5095no change
31 Aug 2026, 07:5095no change
31 Aug 2026, 06:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.