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Chainsoul

Chainsoul

A Roblox experience owned by Chain and Soul.

AdventureENroguelikeprocedural generationco-op

Chainsoul is an adventure experience created on 2025-05-05. It features a procedurally generated roguelike map with boss battles and multiplayer exploration. The game currently has 268 players online, 2,251,625 lifetime visits, a 95% like percentage, and 72,786 favorites.

Description (written by the developer; not a statement by this register)

Welcome to Chainsoul, a roguelike experience with a procedurally generated map. Obtain new abilities and beat bosses! Call in your friends and explore together, what could the void be hidding? -- CONTROLS -- [Shift]: Sprint [Control]: Shift/Camera Lock [Tab]: Map [Q]: Dash [F]: Block [Left mouse]: Attack [Middle mouse]: Ping at point [R]: Rotate (Double Tap: Snap) [E]: Activate Vehicle Specials ---- Inspired by: Arc Raiders, Deepwoken, Battleground Games, (NOT) dusty trip

Last updated by the developer 21 Aug 2026, 22:46 UTC.

254
playing (measured 24 Aug 2026, 16:50 UTC)
2,368,870
lifetime visits
95%
liked (24,535 👍 / 1,265 👎)
75,229
favourites (31.8 per 1k visits)
5 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

13136724925410 August 202624 August 2026
70 measurements spanning 14 days, net +74. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–402 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 70
Measured (UTC)PlayersChange
24 Aug 2026, 16:50254-33
24 Aug 2026, 15:50287+8
24 Aug 2026, 14:50279+37
24 Aug 2026, 13:50242+24
24 Aug 2026, 12:50218+50
24 Aug 2026, 11:50168+37
24 Aug 2026, 10:50131-18
24 Aug 2026, 09:50149-29
24 Aug 2026, 08:50178+10
24 Aug 2026, 07:50168-3
24 Aug 2026, 06:50171+20
24 Aug 2026, 05:50151-3
24 Aug 2026, 04:50154-33
24 Aug 2026, 03:50187-37
24 Aug 2026, 02:50224+9
24 Aug 2026, 01:50215-18
24 Aug 2026, 00:50233+7
23 Aug 2026, 23:50226-37
23 Aug 2026, 22:50263-29
23 Aug 2026, 21:50292first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Choose Starter Vehicle
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Defeat Boss 1 · progression130,751 · 14.5% win
Universes Collide · other113,708 · 10.3% win
Defeat Boss 2 · progression12,576 · 7.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9514 August 202624 August 2026
71 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 71
Measured (UTC)% likedChange
24 Aug 2026, 16:5095no change
24 Aug 2026, 15:5095no change
24 Aug 2026, 14:5095no change
24 Aug 2026, 13:5095no change
24 Aug 2026, 12:5095no change
24 Aug 2026, 11:5095no change
24 Aug 2026, 10:5095no change
24 Aug 2026, 09:5095no change
24 Aug 2026, 08:5095no change
24 Aug 2026, 08:4795no change
24 Aug 2026, 07:5095no change
24 Aug 2026, 06:5095no change
24 Aug 2026, 05:5095no change
24 Aug 2026, 04:5095no change
24 Aug 2026, 03:5095no change
24 Aug 2026, 02:5095no change
24 Aug 2026, 01:5095no change
24 Aug 2026, 00:5095no change
23 Aug 2026, 23:5095no change
23 Aug 2026, 22:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.