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[NotImportantUPD] Rld but its absolute garbage

[NotImportantUPD] Rld but its absolute garbage

A Roblox experience owned by Doors_Pro Studios.

HorrorENlow detailroomsgarbage

Description (written by the developer; not a statement by this register)

This is Rooms low detailed But its absolute garbage

Last updated by the developer 11 Aug 2026, 10:47 UTC.

0
playing (measured 14 Aug 2026, 06:33 UTC)
3,862
lifetime visits
60%
liked (9 👍 / 6 👎)
13
favourites (3.4 per 1k visits)
5 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 06:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1 MILION ROBUX
1,000,000 R$
500K ROBUX DONO
500,000 R$
100K ROBUX
100,000 R$
50K ROBUX DONO
50,000 R$
10K Robux Dono
10,000 R$
5000 Robux Dono
5,000 R$
1000 Robux Dono
1,000 R$
900 Robux Dono
900 R$
800 Robux
800 R$
700 Robux Donation
700 R$
600 Robux Dono
600 R$
500 Robux Dono
500 R$
400 Robux Dono
400 R$
300 Robux Dono
300 R$
Athlethic Trainer
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome171 · 100.0% win
This game is already 1 year old? Damn, time flies · other88 · 0.00% win
Woah, this looks way better than before · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

576058.518 August 2026 — 57 % liked17 September 2026 — 60 % liked18 August 202617 September 2026
2 measurements spanning 30 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Sept 2026, 04:4760+3
18 Aug 2026, 04:1957first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.