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Sweet Home

Sweet Home

A Roblox experience owned by Khongumu.

HorrorENhorrorsurvivalweb-comic IP

Sweet Home is a horror experience created on 2025-05-05. It has recorded 3,778,216 lifetime visits and 111,200 favorites. Currently, 29 users are playing. The game holds an 80% like percentage. The description notes gameplay involving monster transformations and unlockable moves.

Description (written by the developer; not a statement by this register)

Inspired by the web-comic. You are trapped inside of a apartment building, and the residents seem to be turning into monsters. Better Stages, better monsters. Getting kill streaks unlocks moves and evolutions. Controls : Attack : M1/Right Trigger Heavy Attack/Aim : M2/Left Trigger Block : F/Button Y Drop Item : Backspace / DPAD Down Run : Left Shift/DPAD Right Shiftlock: Control/ButtonL3 (press down left joystick) **IF YOU ARE CAUGHT CHEATING YOU WILL BE BANNED FOREVER.**

Last updated by the developer 5 Jul 2026, 23:47 UTC.

29
playing (measured 10 Aug 2026, 14:18 UTC)
3,778,216
lifetime visits
80%
liked (28,442 👍 / 7,190 👎)
116,757
favourites (30.9 per 1k visits)
5 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:1828first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Shadow Monster
999 R$
Sledgehammer
499 R$
Katana
299 R$
Spiked Metal Bat
199 R$
Select Monster
199 R$
Color Picker
100 R$
Knife
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8014 August 2026 — 80 % liked24 August 2026 — 80 % liked3 September 2026 — 80 % liked13 September 2026 — 80 % liked23 September 2026 — 80 % liked3 October 2026 — 80 % liked13 October 2026 — 80 % liked23 October 2026 — 80 % liked2 November 2026 — 80 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 04:0480no change
23 Oct 2026, 04:0380no change
13 Oct 2026, 04:0280no change
3 Oct 2026, 04:0280no change
23 Sept 2026, 04:0180no change
13 Sept 2026, 04:0080no change
3 Sept 2026, 03:5380no change
24 Aug 2026, 03:5280no change
14 Aug 2026, 03:5280first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

sweethome.fandom.com1 active editors · 851 edits
48 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.