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Dig a Fossil 🦴

Dig a Fossil 🦴

A Roblox experience owned by Craft Studio..

TycoonENfossilsmuseum-buildingidle/offline

Dig a Fossil 🦴 is a tycoon experience created on 2025-05-05. It has recorded 1,704,339 lifetime visits and 188,217 favorites. The game holds a 96% like percentage. Currently, zero users are playing. The description highlights digging for fossils, selling them, and building a museum.

Description (written by the developer; not a statement by this register)

🦴⛏️ Dig deep to unearth legendary fossils! Build your epic Museum with your rare finds to flex on your friends! DIG WHILE YOU’RE OFFLINE! 🌙🧱 ⏳ Discover fossils, Sell them or Display Them!

Last updated by the developer 10 Aug 2026, 15:41 UTC.

0
playing (measured 10 Aug 2026, 16:36 UTC)
1,704,339
lifetime visits
96%
liked (19,214 👍 / 851 👎)
188,208
favourites (110.4 per 1k visits)
5 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+2 Pets
299 R$
VIP
149 R$
2x Money
99 R$
Luck Boost
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

O · other1,106,466 · 0.00% win
I · other1,105,530 · 0.00% win
N · other1,105,069 · 0.00% win
D · other1,104,131 · 0.00% win
Played for 5 Minutes! · other527,149 · 0.00% win
Played for 15 Minutes! · other194,487 · 0.00% win
Played for 30 Minutes! · other50,230 · 0.00% win
You Dug A Dino! · collection25,486 · 0.00% win
Played for 1 Hour! · other5,016 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 11:0496no change
14 Aug 2026, 11:0396first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.