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Ski Jumping

Ski Jumping

A Roblox experience owned by Mirabilis Games.

SimulatorENskiingsimulatortycoon

Description (written by the developer; not a statement by this register)

⛷️ How FAR can you JUMP from your SKI tower? 💡 How to play: 💵 Jump off your tower to earn cash! 🏢 Chop trees to collect wood and build higher floors! 🎿 Upgrade your skis to jump farther! 🪓 Upgrade your axe to chop faster! 🔥Like + Group member = FREE Cash Have fun ! 😉 Made with ❤️‍🔥 by Pasla03 This all new simulator game is in beta version. Everything can potentially change. Tags: ski, jump, simulator, tycoon, tower, speed, race, fly, plane, glide

Last updated by the developer 19 Apr 2026, 19:52 UTC.

0
playing (measured 10 Aug 2026, 14:53 UTC)
464,304
lifetime visits
93%
liked (292 👍 / 21 👎)
5,138
favourites (11.1 per 1k visits)
5 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Cut
600 R$
Teleporter
300 R$
Magnet
250 R$
Sprint
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Snow · other342,461 · 100.0% win
Welcome · welcome324,522 · 100.0% win
Forest · other11,337 · 0.00% win
City · other4,030 · 0.00% win
Ocean · other1,743 · 0.00% win
Pyramid · other885 · 0.00% win
Desert · other483 · 0.00% win
Savanna · other263 · 0.00% win
Glacier · other170 · 0.00% win
Volcano · other115 · 0.00% win
Jungle · other83 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

939493.514 August 2026 — 94 % liked13 September 2026 — 93 % liked24 September 2026 — 93 % liked4 October 2026 — 93 % liked14 October 2026 — 93 % liked14 August 202614 October 2026
5 measurements spanning 60 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 01:3193no change
4 Oct 2026, 01:3093no change
24 Sept 2026, 01:2193no change
13 Sept 2026, 23:5193-1
14 Aug 2026, 21:4794first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.