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Noob to Gigachad Simulator

Noob to Gigachad Simulator

A Roblox experience owned by One Week Productions.

SimulatorENmeme culturestat progressiongym/fitness theme

Noob to Gigachad Simulator is a simulator experience created on 2025-05-06. It has accumulated 4,093,890 lifetime visits and 72,451 favorites. Currently, six users are playing. The game holds a 92% like percentage. Players level up stats, compete in battles, and collect pets within the experience.

Description (written by the developer; not a statement by this register)

🌟 Grow your character by leveling up your stats! 🏆 Compete against NPCs in mog battles to earn wins! 🌎 Unlock new worlds! 🐶 Collect pets! 💎 Premium benefits: +25% points boost 🎁 Join One Week Productions for an exclusive pet! https://www.roblox.com/communities/35739458/One-Week-Productions 👍 Like the game for updates! 👥 Invite friends for a points boost! ⚠️ Disclaimer: This game was only made for entertainment purposes and should not be taken seriously. It is important to maintain respect to everyone regardless of their looks. [Tags] gigachad simulator, looksmaxxing simulator, mewing simulator, weight lifting simulator, get strong simulator, strength simulator, gym simulator, get buff, get muscles, muscle legends, get stronger every second, every second you get +1 muscle, +1 strength every second, +1 strong every second, +1 height every second, +1 fat every second

Last updated by the developer 16 Mar 2026, 14:55 UTC.

6
playing (measured 10 Aug 2026, 15:04 UTC)
4,093,890
lifetime visits
92%
liked (16,036 👍 / 1,317 👎)
72,607
favourites (17.7 per 1k visits)
6 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:042first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+4 Pet Equip
399 R$
x2 Wins
299 R$
VIP
299 R$
+250 Pet Storage
299 R$
x2 Mog Points
299 R$
Triple Hatch
249 R$
+2 Pet Equip
199 R$
Instant Hatch
199 R$
Hoverboard
199 R$
Auto Fight
149 R$
Auto Hatch
149 R$
+100 Pet Storage
149 R$
Speed Boost
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Defeated New Player · progression1,064,204 · 100.0% win
Defeated Nelson · progression863,240 · 91.3% win
Defeated Tony · progression591,753 · 69.5% win
Defeated Wayne · progression339,688 · 39.9% win
Defeated Brad · progression164,830 · 18.2% win
Defeated Sandra · progression74,879 · 7.2% win
Defeated Mummy · progression55,090 · 4.6% win
Defeated Lion Knight · progression47,853 · 4.2% win
Defeated Sun Slayer · progression32,520 · 2.7% win
Defeated Chef Chad · progression10,742 · 0.50% win
Defeated Snowchad · progression8,571 · 0.90% win
Defeated Elf · progression8,533 · 0.60% win
Defeated Erik · progression7,376 · 0.60% win
Defeated Eva · progression6,267 · 0.50% win
Defeated Santa Chad · progression4,983 · 0.60% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:1692no change
14 Aug 2026, 03:1592first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.