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Noob to Gigachad Simulator

Noob to Gigachad Simulator

A Roblox experience owned by One Week Productions.

SimulatorENmeme culturestat progressiongym/fitness theme

Noob to Gigachad Simulator is a simulator experience created on 2025-05-06. It has accumulated 4,093,890 lifetime visits and 72,451 favorites. Currently, six users are playing. The game holds a 92% like percentage. Players level up stats, compete in battles, and collect pets within the experience.

Description (written by the developer; not a statement by this register)

🌟 Grow your character by leveling up your stats! 🏆 Compete against NPCs in mog battles to earn wins! 🌎 Unlock new worlds! 🐶 Collect pets! 💎 Premium benefits: +25% points boost 🎁 Join One Week Productions for an exclusive pet! https://www.roblox.com/communities/35739458/One-Week-Productions 👍 Like the game for updates! 👥 Invite friends for a points boost! ⚠️ Disclaimer: This game was only made for entertainment purposes and should not be taken seriously. It is important to maintain respect to everyone regardless of their looks. [Tags] gigachad simulator, looksmaxxing simulator, mewing simulator, weight lifting simulator, get strong simulator, strength simulator, gym simulator, get buff, get muscles, muscle legends, get stronger every second, every second you get +1 muscle, +1 strength every second, +1 strong every second, +1 height every second, +1 fat every second

Last updated by the developer 16 Mar 2026, 14:55 UTC.

6
playing (measured 10 Aug 2026, 15:04 UTC)
4,093,890
lifetime visits
92%
liked (16,420 👍 / 1,385 👎)
75,500
favourites (18.4 per 1k visits)
6 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:042first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+4 Pet Equip
399 R$
x2 Wins
299 R$
VIP
299 R$
+250 Pet Storage
299 R$
x2 Mog Points
299 R$
Triple Hatch
249 R$
Instant Hatch
199 R$
+2 Pet Equip
199 R$
Hoverboard
199 R$
Auto Fight
149 R$
Auto Hatch
149 R$
+100 Pet Storage
149 R$
Speed Boost
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Defeated New Player · progression1,098,582 · 86.4% win
Defeated Nelson · progression890,377 · 75.0% win
Defeated Tony · progression610,071 · 51.7% win
Defeated Wayne · progression350,825 · 34.5% win
Defeated Brad · progression170,296 · 20.4% win
Defeated Sandra · progression77,178 · 8.2% win
Defeated Mummy · progression56,748 · 5.8% win
Defeated Lion Knight · progression49,254 · 5.3% win
Defeated Sun Slayer · progression33,477 · 5.6% win
Defeated Chef Chad · progression11,029 · 0.90% win
Defeated Snowchad · progression8,773 · 0.00% win
Defeated Elf · progression8,747 · 0.30% win
Defeated Erik · progression7,546 · 0.00% win
Defeated Eva · progression6,425 · 0.00% win
Defeated Santa Chad · progression5,101 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked3 September 2026 — 92 % liked13 September 2026 — 92 % liked23 September 2026 — 92 % liked3 October 2026 — 92 % liked13 October 2026 — 92 % liked23 October 2026 — 92 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 03:2292no change
13 Oct 2026, 03:2192no change
3 Oct 2026, 03:2092no change
23 Sept 2026, 03:1992no change
13 Sept 2026, 03:1892no change
3 Sept 2026, 03:1792no change
24 Aug 2026, 03:1692no change
14 Aug 2026, 03:1592first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.