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[BUG FIXES] Sonic Party ๐ŸŽ‰โœจ

[BUG FIXES] Sonic Party ๐ŸŽ‰โœจ

A Roblox experience owned by Tails Team Roblox Official.

RoleplayENSonic the HedgehogCard CollectionParty Game

[BUG FIXES] Sonic Party ๐ŸŽ‰โœจ is a roleplay experience created on 2025-05-06. The game has recorded 992,714 lifetime visits and 2,569 favorites. Currently, zero users are playing. The title holds a 71% like percentage. Sun_Lando created the experience, with UI and map scripting by the same developer.

Description (written by the developer; not a statement by this register)

Game Inspired by RussoTalks Characters T-Posing on Springs fixed. bugs and issues on the packs also fixed Created by Sun_Lando | UI & Map scripted by Sun_Lando Summer Renders by AnshuDaBoi rigs by gameguybenn Collect, unlock, and race your way through an exciting Sonic world! Open card packs to reveal iconic Sonic characters, build your collection, and show off your rare finds. Whether you're hunting for fan-favorites or aiming to complete the full set, there's always a new surprise waiting in your next pack! ๐ŸŽด Unlock Sonic characters ๐Ÿ† Build your ultimate collection ๐ŸŒŽ Explore a custom-made world ๐Ÿ’ฅ Discover secrets and surprises Are you ready to collect them all? Start your card rush now!

Last updated by the developer 7 Jul 2026, 13:16 UTC.

0
playing (measured 10 Aug 2026, 16:07 UTC)
992,714
lifetime visits
71%
liked (540 ๐Ÿ‘ / 219 ๐Ÿ‘Ž)
2,573
favourites (2.6 per 1k visits)
6 May 2025
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:070first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

First Flashback! ยท other3,791 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.