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[BUG FIXES] Sonic Party πŸŽ‰βœ¨

[BUG FIXES] Sonic Party πŸŽ‰βœ¨

A Roblox experience owned by Tails Team Roblox Official.

RoleplayENSonic the HedgehogCard CollectionParty Game

[BUG FIXES] Sonic Party πŸŽ‰βœ¨ is a roleplay experience created on 2025-05-06. The game has recorded 992,714 lifetime visits and 2,569 favorites. Currently, zero users are playing. The title holds a 71% like percentage. Sun_Lando created the experience, with UI and map scripting by the same developer.

Description (written by the developer; not a statement by this register)

Game Inspired by RussoTalks Characters T-Posing on Springs fixed. bugs and issues on the packs also fixed Created by Sun_Lando | UI & Map scripted by Sun_Lando Summer Renders by AnshuDaBoi rigs by gameguybenn Collect, unlock, and race your way through an exciting Sonic world! Open card packs to reveal iconic Sonic characters, build your collection, and show off your rare finds. Whether you're hunting for fan-favorites or aiming to complete the full set, there's always a new surprise waiting in your next pack! 🎴 Unlock Sonic characters πŸ† Build your ultimate collection 🌎 Explore a custom-made world πŸ’₯ Discover secrets and surprises Are you ready to collect them all? Start your card rush now!

Last updated by the developer 7 Jul 2026, 13:16 UTC.

0
playing (measured 10 Aug 2026, 16:07 UTC)
992,714
lifetime visits
71%
liked (539 πŸ‘ / 222 πŸ‘Ž)
2,596
favourites (2.6 per 1k visits)
6 May 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:070first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

First Flashback! Β· other3,791 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7114 August 2026 β€” 71 % liked3 October 2026 β€” 71 % liked13 October 2026 β€” 71 % liked23 October 2026 β€” 71 % liked14 August 202623 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 18:3871no change
13 Oct 2026, 18:3671no change
3 Oct 2026, 18:3571no change
14 Aug 2026, 15:3771first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.