Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[QOL] Anime Paradox X

[QOL] Anime Paradox X

A Roblox experience owned by Lunmei.

SimulatorENauto-battleranimeunit collection

[QOL] Anime Paradox X is a simulator experience created on 2025-05-06. The game has recorded 28,545,209 lifetime visits and 32,026 favorites. Currently, 34 players are active. The title holds a 96% like percentage. It features auto-battling mechanics where users summon units to fight enemies.

Description (written by the developer; not a statement by this register)

🌟 Welcome to Anime Paradox X! 🌟 ✨ Strange rifts are merging worlds together! Summon powerful units and watch them battle on their own with smart AI as you fight to restore balance! ✨ ⚔️ Summon units and let them auto-fight enemies! 📈 Level Up, Etherealize, and Evolve your units for greater power! 🔥 Team up with friends and take on exciting game modes!

Last updated by the developer 9 Aug 2026, 05:52 UTC.

34
playing (measured 10 Aug 2026, 14:21 UTC)
28,545,209
lifetime visits
96%
liked (70,858 👍 / 3,259 👎)
31,570
favourites (1.1 per 1k visits)
6 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2146first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Shiny Hunter
1,299 R$
Display All Units
599 R$
2x Speed
399 R$
VIP
299 R$
Extra Storage
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9623 August 2026 — 96 % liked2 September 2026 — 96 % liked12 September 2026 — 96 % liked22 September 2026 — 96 % liked2 October 2026 — 96 % liked12 October 2026 — 96 % liked22 October 2026 — 96 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 16:0396no change
12 Oct 2026, 16:0296no change
2 Oct 2026, 16:0196no change
22 Sept 2026, 16:0096no change
12 Sept 2026, 15:5396no change
2 Sept 2026, 15:5096no change
23 Aug 2026, 15:3796first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.