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Evolution Boom【Update7.7】

Evolution Boom【Update7.7】

A Roblox experience owned by Michaels'box.

SimulatorENpet collectionevolution mechanicssimulator

Evolution Boom【Update7.7】 is a simulator experience created on 2025-05-06. It has accumulated 3,447,821 lifetime visits and 271,241 favorites. The game holds a 91% like percentage. Currently, zero users are playing. The description details updates including mobile stability fixes, victory bonuses, and code-based rewards.

Description (written by the developer; not a statement by this register)

Update: 1. Fixed the issue of stable mobile gaming 🔔 Advanced players receive+10% victories and 10% experience points! 🏆 Clear obstacles to obtain levels 👀 Different levels will have different appearances 🎁 Collect different pets to improve performance 📣 Get faster evolution speed with friends 🎁 Enter the code 'cool' in the game to receive beginner rewards 🎁 If the number of likes in the game reaches 200, enter the code "happy" in the game to receive the winner's reward 🎁 If the number of likes in the game reaches 1000, please enter the code "likecome" in the game to receive the winner's reward 🎁 If the number of likes in the game reaches 3000, enter the code "Tm" in the game to receive the winner's reward Tags: Evolution, Monster, Cute, Fun, Collect, Pet, Friend, Rebirth, Change, Challenge, Fast, Simulator

Last updated by the developer 20 Apr 2026, 07:48 UTC.

0
playing (measured 10 Aug 2026, 15:51 UTC)
3,447,821
lifetime visits
91%
liked (4,757 👍 / 460 👎)
281,126
favourites (81.5 per 1k visits)
6 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:510first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

9114 August 2026 — 91 % liked3 September 2026 — 91 % liked13 September 2026 — 91 % liked23 September 2026 — 91 % liked3 October 2026 — 91 % liked23 October 2026 — 91 % liked2 November 2026 — 91 % liked14 August 20262 November 2026
7 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 04:4791no change
23 Oct 2026, 04:4691no change
3 Oct 2026, 04:3991no change
23 Sept 2026, 04:3891no change
13 Sept 2026, 04:3891no change
3 Sept 2026, 04:3791no change
14 Aug 2026, 04:3691first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.