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Defend The Village

Defend The Village

A Roblox experience owned by Dusti Studios.

Tower defenseENzombietower defensesurvival

Defend The Village is a tower-defense experience created on 2025-05-06. It has recorded 2,420,116 lifetime visits and 45,209 favorites. The title holds a 95% like percentage. Currently, zero users are playing. The description notes the game is in beta and features wave-based zombie defense mechanics with gamepad controls.

Description (written by the developer; not a statement by this register)

Welcome to Defend The Village In the heart of a forgotten desert lies a small village. As night falls, the silence is shattered by the groans of the undead. Wave after wave of zombies emerge from the darkness, and it's up to you and your fellow defenders to hold the line. GAMEPAD CONTROLS: R2 - Shoot R1 - Use Ability X - Open Merchant The game is still in BETA, so bugs are expected, thank you for playing! Like, favorite, and join the group for updates!

Last updated by the developer 19 Jul 2026, 18:29 UTC.

0
playing (measured 10 Aug 2026, 16:50 UTC)
2,420,116
lifetime visits
95%
liked (10,097 👍 / 564 👎)
45,192
favourites (18.7 per 1k visits)
6 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sparky [OP]
399 R$
AK-47
399 R$
Mortar
299 R$
Rich Class!
249 R$
Builder Class!
249 R$
Double Tokens
199 R$
Walk 25% Faster
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,031,954 · 100.0% win
Guess Who's Back! · other1,027,791 · 100.0% win
First Match · welcome840,720 · 100.0% win
Wave 10 · progression423,460 · 80.0% win
Gimme a Better Weapon! · other193,432 · 0.00% win
Wave 20 · progression91,484 · 0.00% win
Wave 30 · progression3,396 · 0.00% win
On The Grind · other1,130 · 0.00% win
Wave 50 · progression680 · 0.00% win
Wave 100 · progression98 · 0.00% win
Wave 250 · progression8 · 0.00% win
Wave 500 · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:4895no change
14 Aug 2026, 07:4795first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.