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[💡UPDATE] Ragelevator

[💡UPDATE] Ragelevator

A Roblox experience owned by Grow Games Interactive.

MinigamesENpartychaosmini-games

Description (written by the developer; not a statement by this register)

Ragelevator is a modern, chaotic spin on The Normal Elevator - ride upward into fast, silly, party-style mini-games that change every single stop, where one floor might have you laughing, the next might have you screaming, and the one after that will absolutely make you question why you stepped inside in the first place. • Obbies, boss fights, races, and silly events on every stop • Earn Coins and stock up on power ups and items in the shop • Permanent power-ups with an inventory to equip your favorites • Play solo or with friends and chase streaks • Secrets and easter eggs everywhere 👀

Last updated by the developer 22 Jul 2026, 10:43 UTC.

0
playing (measured 18 Aug 2026, 13:21 UTC)
2,492
lifetime visits
84%
liked (37 👍 / 7 👎)
8
favourites (3.2 per 1k visits)
6 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 13:210first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome205 · 100.0% win
Butter Landing · progression113 · 100.0% win
Obby PRO · progression57 · 0.00% win
Glass Bridge · progression55 · 100.0% win
5 Floor Streak · progression52 · 0.00% win
The WALL · progression44 · 0.00% win
The Maze Runner · progression28 · 0.00% win
Victory... · progression25 · 0.00% win
Better Than Others · progression24 · 0.00% win
Color Master · progression19 · 0.00% win
Power Loss · progression16 · 0.00% win
Dangerous Smile · other16 · 0.00% win
10 Floor Streak · progression12 · 0.00% win
I. AM. SPEED. · progression11 · 0.00% win
The Last Stand · progression10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

84888618 August 2026 — 88 % liked28 August 2026 — 84 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 15:3784-4
18 Aug 2026, 15:1888first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.