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Gorilla Toss! [2-Player Obby]

Gorilla Toss! [2-Player Obby]

A Roblox experience owned by 2 dollar games.

ObbyEN2-player co-opphysics-based throwinggorilla theme

Description (written by the developer; not a statement by this register)

🌎 NEW WORLDS EVERY WEEK! 🦍 Become a Gorilla! Throw your teammate across gaps, while carrying and throwing large objects! 💥 Use the In-Game troll menu to grab other players and throw them, smite⚡, explode🧨, and slip 🍌 others! Choose between being a Gorilla (🦍) or a player (🧙‍♂️). Collect different gorillas and unlock new badges as you play! 🕊️ Will you safely reach the badlands? ✨ Join the group for a suprise! ⚠ Please Report bugs and exploiters in the community server! Tags: gorilla 2 player obby two player friend carry a friend pull a friend 🛠️ Built by @Turbosttar. 💻 Programmed by @christanbruh.

Last updated by the developer 8 Jun 2026, 13:56 UTC.

0
playing (measured 11 Aug 2026, 14:36 UTC)
329,810
lifetime visits
92%
liked (276 👍 / 24 👎)
1,071
favourites (3.2 per 1k visits)
6 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fusion Coil
299 R$
Gravity Coil
169 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome215,241 · 100.0% win
World 1 - Grasslands · progression177,692 · 100.0% win
Play with a Friend! · social108,044 · 100.0% win
World 2 - Volcano · progression64,947 · 57.1% win
World 3 - Badlands · progression18,878 · 100.0% win
Beat the game! · progression7,106 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9215 August 2026 — 92 % liked25 August 2026 — 92 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 00:3892no change
15 Aug 2026, 00:2192first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.