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Car Avalanche 🚗

Car Avalanche 🚗

A Roblox experience owned by Car Crashout.

ObbyENobstacle avoidancephysics chaossurvival

Car Avalanche is an obby experience created on 2025-05-06. It has accumulated 6,157,697 lifetime visits and 263,157 favorites. Currently, one user is playing. The game holds an 88% like percentage. Players navigate a staircase while avoiding falling objects, with rounds resetting every five minutes.

Description (written by the developer; not a statement by this register)

🚗 Dodge the cars. Reach the top. Cause chaos. 👍 LIKE THE GAME + JOIN THE GROUP FOR FREE SPEEDCOIL 👍 💥 Climb a massive staircase while cars and random junk rain down! Hide behind blocks, time your runs, and try not to get ragdolled 🔁 Every 5 minutes, the round resets with a new layout 📦 Reach the top to throw down boxes on other players 😎 Survive. Troll. Repeat.

Last updated by the developer 6 Jul 2026, 19:21 UTC.

1
playing (measured 10 Aug 2026, 14:50 UTC)
6,157,697
lifetime visits
88%
liked (102,101 👍 / 13,566 👎)
265,424
favourites (43.1 per 1k visits)
6 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:501first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rocket Launcher
499 R$
Gravity Coil
199 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Get 1 Win · progression519,417 · 26.9% win
Get 10 Wins · progression1,798 · 0.50% win
Get 100 wins · progression66 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8813 August 2026 — 88 % liked23 August 2026 — 88 % liked2 September 2026 — 88 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:5088no change
23 Aug 2026, 23:4988no change
13 Aug 2026, 23:4988first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.